Nitmod 2.2
Publié : 23 janv. 2012, 22:48
Nitrox viens de me passé une nouvelle version du mod.
Voici le changelog complet depuis la derniere version:
Voici le changelog complet depuis la derniere version:
- On-Map-Load expired bans auto cleanup
- On-Map-Load expired mutes auto cleanup
- Fixed some problems with mutes
- Fixed some widescreen problems
- Fixed: Sprint bar when following a player
- Fixed: Spread indicator position was wrong when using widescreen resolutions
- Reworked: /tdminfo command
- Fixed: Some players had no NGUID (this fix is experimental and needs to be tested on a large server)
- Added: On-Map-Load invalid users auto cleanup
- Fixed: All the new configstrings system bugs should now be fixed (going to test it ASAP)
- Fixed: Mutes were duplicated in SQLite database
- Added: MAC Address based mutes (mutes now rely on NGUID and MAC instead of NGUID only)
- Fixed: Crosshair is no longer stretched in widescreen
- SQLite bugs with strings containing apostrophes should definitely be fixed now
- Rewrote map records code, old one had a few bugs
- Added: n_forceSinglePistol CLIENT cvar, for players who want to use single pistol even when akimbo are available
- Added: SQLite queries Logs (n_SQLiteLogs cvar)
- Added: "Event Queue" - Server can now handle up to 64 events at a time without calling G_Spawn, this should reduce server load
- Added: Bots now have the ready icon in scoreboard
- Added: Client side effect for !slap command (sound and screen shake)
- Added: Goomba kills are now displayed in "alt stats"
- Added: n_UserDBSync: For use with multiple servers on a single DB. If enabled, server will re-load the user from database when he connects to avoid corrupted DB. If the DB is used by a single server, set it to 0 to avoid useless ressources usage.
- Fixed: 'Connection interrupted' when dead and following the last bot of your team and this bot dies
- Fixed: Empty player names in DB
- Added: g_misc flag 32 to enable real lean
- Added: n_sniperWarOptions cvar ( 1 -Players will spawn with binoculars | 2 Scoped headshots instagib the target | 4 Players will spawn with 40 grenades )
- Added: g_misc flag 64 (Players who drown can't be revived)
- Fixed: reduced trap_S_RegisterSound() calls inside trap_S_StartSound() to avoid client "freeze" (Most sounds are now registered on map load)
- Reworked some parts of the entities code, reducing G_Spawn(), trap_LinkEntity() and trap_UnlinkEntity() calls
- Fixed: "SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS" error should no longer happen
- Fixed: Player view was strange when poisonned because of damage feedback
- Added: Even more configstrings saving
- Fixed some small issues with new ConfigStrings system