Porblème dans ma CFG
Publié : 21 nov. 2012, 20:35
Salut, j'ai quelques petits soucis avec ma CFG que je n'arrive pas a régler tout seul, j'ai besoin d'aide j'en peut pluuuuuuuus !!!
Mes problèmes sont les suivants :
- je ne me souviens plus comment s'appelle la fonction marcher dans la cfg ( ce n'est pas "+walk" )
- mais mon problème majeur est que tout les boutons de ma sourie ne répondent pas or mis le MOUSE1 qui me permet de tirer.
Je possède une Razer pro solution v1.6 avec 7 Boutons
Dans le logicielle de ma sourie j'ai mis la parametre suivant :
Mouse1 -> click
Mouse2 -> menu
Mouse3 -> universal scrolling
Mouse4 -> windows button 4
Mouse5 -> windows button 5
Mouse6 -> assigned Key "w"
Mouse7 -> assigned key "x"
a savoir: je viens d'installé W:ET sur mon PC je n'est donc pas de conflit de cfg juste mon etconfig de départ.
Merci de votre futur aide.
Voici ma CFG :
Mes problèmes sont les suivants :
- je ne me souviens plus comment s'appelle la fonction marcher dans la cfg ( ce n'est pas "+walk" )
- mais mon problème majeur est que tout les boutons de ma sourie ne répondent pas or mis le MOUSE1 qui me permet de tirer.
Je possède une Razer pro solution v1.6 avec 7 Boutons
Dans le logicielle de ma sourie j'ai mis la parametre suivant :
Mouse1 -> click
Mouse2 -> menu
Mouse3 -> universal scrolling
Mouse4 -> windows button 4
Mouse5 -> windows button 5
Mouse6 -> assigned Key "w"
Mouse7 -> assigned key "x"
a savoir: je viens d'installé W:ET sur mon PC je n'est donc pas de conflit de cfg juste mon etconfig de départ.
Merci de votre futur aide.
Voici ma CFG :
Code : Tout sélectionner
// unbind all
rate "25000"
snaps "40"
cl_maxpackets "85"
cl_timenudge "0"
cl_doubletapdelay "0"
pb_security "0"
logfile "1"
cg_fov "95"
sensitivity "1"
cl_mouseaccel "0"
m_pitch "0.022"
seta m_yaw "0.02200"
cg_drawcrosshair "5"
cg_crosshaircolor "red"
cg_crosshairhealth "0"
cg_crosshairpulse "0"
cg_crosshairsize "48"
seta r_allowExtensions "1"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_tess "0"
seta r_cacheshaders "1"
seta r_clear "0"
seta r_colorbits "32"
seta r_colorMipLevels "0"
seta r_customaspect "0"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_displayRefresh "85"
seta r_dlightBacks "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_facePlaneCull "1"
seta r_fastsky "0"
seta r_finish "0"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "3"
seta r_glIgnoreWicked3D "0"
seta r_highQualityVideo "0"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "1"
seta r_inGameVideo "0"
seta r_intensity "1.5"
seta r_lodbias "2"
seta r_lodCurveError "250"
seta r_lodscale "5"
seta r_mapoverbrightbits "2"
seta r_mode "6"
seta r_normallength "0.5"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "2"
seta r_picmip "3"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_rmse "0.0"
seta r_roundImagesDown "0"
seta r_simpleMipMaps "0"
seta r_smp "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_subdivisions "20"
seta r_swapInterval "0"
seta r_textureAnisotropy "1.0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_vertexlighting "1"
seta r_vertexlight "1"
seta b_muzzleflash "0"
seta b_tracers "0"
seta cg_brassTime "0"
seta cg_marktime "0"
seta cg_wolfparticles "0"
seta cg_atmosphericEffects "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta r_drawSun "0"
seta cg_shadows "0"
seta r_dynamiclight "0"
seta r_fastsky "1"
seta r_flares "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_gibs "0"
seta cg_showblood "0"
seta com_blood "0"
seta cg_drawFPS "1"
seta s_khz "44"
seta s_musicvolume "0"
seta r_displayrefresh "0"
seta r_swapInterval "0"
seta sensitivity "1"
com_hunkMegs "512"
com_zoneMegs "32"
com_soundMegs "64"
com_maxfps "125"
com_crashed "0"
seta name "^7ducked"
b_altHud "1"
//VID
bind F10 "vstr demor"
set demooff "stoprecord;echo ^1> ^7Record ^2OFF "; set demor vstr demooff"
set demooff "stoprecord;echo ^1> ^7ON ARRETE ^1LE FILM^2 "; set demor vstr demooff"
set demor "vstr demooff"
bind F11 "autoscreenshot"
bind F12 "autorecord"
//VOTE
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
//DEPLACEMENT
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind MOUSE2 "+moveup"
bind pgdn "+leanright"
bind end "+leanleft"
bind CTRL "+sprint"
bind SHIFT "+prone"
bind KP_INS "+walk"
set Fo1part1 "+zoom"
set Fo1part2 "+attack; -attack; wait 5; -zoom"
unbind MOUSE2
bind b "+vstr Fo1part1 Fo1part2"
bind ENTER "+Activate"
bind x "kill; forcetapout"
bind MOUSE4 "+crouch"
// WEAPON
bind KP_END "weaponbank 1"
bind w "weaponbank 2"
bind MOUSE3 "weaponbank 3"
bind del "weaponbank 4"
bind MWHEELUP "weaponbank 5"
bind MWHEELDOWN "weaponbank 6"
//TCHAT
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind y "messagemode2"
// STATS
bind ALT "+stats"
bind ` "toggleconsole"
bind b "+zoom"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind l "openlimbomenu"
// ATTACK
set attackon "+attack; +sprint"
set attackoff "-attack; -attack; -sprint; -sprint"
bind MOUSE1 "+vstr attackon attackoff"
bind ! "+reload"
bind kp_del "weapalt"
// CLASSES
bind kp_home "class m 1; cmd vsay_team IamMedic ^4=bb ^7Medic ^4=AB; wait 0; kill; forcetapout"
bind kp_uparrow "class e 1; cmd vsay_team IamEngineer ^4=bb ^7Engineur ^4=AB; wait 0; kill; forcetapout"
bind kp_pgup "class f 1; cmd vsay_team IamFieldOps ^4=bb ^7Field ^4=AB; wait 0; kill; forcetapout"
// ASSINGNED
// bind w mouse6
// bind x mouse7