Si vous n’êtes pas tomber sur cette partie c'est que vous avez était trop vite, pour créer un pack son il faut déjà comprendre comment cela fonctionne:
Vous devez absolument lire le tutoriel une première fois avant de vous lancez dans sa création.
Qu'est-ce que PakScape?
Tout d'abord sachez que ce logiciel n'est pas forcément obligatoire. Cependant il est libre et gratuit.
C'est un utilitaire conçu à l'origine pour Half Life et ses fichiers .pak. Il a évolué au fil du temps pour s'adapter aux fichiers ".pk3" et autres avec lequel on peut tout simplement faire des compressions et décompressions au format ".pk3" avec update de ceux ci sans bugs.
Si vous ne le possédez pas, vous pouvez télécharger PakScape V0.11 Ici
Comment ouvrir un pack son?
C'est très simple, vous pouvez utiliser divers logiciel tel que winrar, 7zip, Pakscape (recommandé) et bien d'autre..
Bref si vous voulez créer ou personnaliser un pack son ce n'est pas compliqué.
- - Allez dans son dossier Etmain.
- Copier le fichier "pak0.pk3" sur votre bureau.
- Clique droit sur le fichier "pak0.pk3".
- Propriétés.
- "S'ouvre avec" :
- Modifier.
- Pak/Pk3 file Explorer (PakScape).
- Ok.
- Appliquer.
- Ok.
-> Partie recommandé : Dans la partie qui suis nous allons voir: Comment créer un pack son.
Dans la partie qui suis nous allons voir: Comment modifier/personnaliser un pack son (via le pak0.pk3).
Comment modifier les textes?
Pour modifier les sons principaux ( Hallo, Hi, Bye GreatShot ..) il faut se rendre dans le dossier :
- - Scipt
Ici vous retrouvez tous les son du chat: (Hi, Bye, Greatshot ..), vous pouvez donc modifier les phrases.
Prenons l'exemple de :
Code : Tout sélectionner
Incoming
{
sound/chat/allies/14a.wav "Incoming!"
sound/chat/allies/14b.wav "Incoming!"
}
Code : Tout sélectionner
Incoming
{
sound/chat/allies/14a.wav "Merde ils arriveeent !"
sound/chat/allies/14b.wav "Ennemis en approche !!!!"
}
Code : Tout sélectionner
Incoming
{
sound/chat/allies/14a.wav "^7Merde ils arriveeent ^4!"
sound/chat/allies/14b.wav "^6Ennemis en approche ^1!^5!"
}
Code : Tout sélectionner
Incoming
{
sound/chat/allies/14a.wav "^7Merde ils arriveeent ^4!"
sound/chat/allies/14b.wav "^6Ennemis en approche ^1!^5!"
sound/chat/allies/Arrivea.wav "^7Incominggggggggg ^4!"
sound/chat/allies/Arriveb.wav "^6Ils arrivent, poutrons les !! ^1!^5!"
}
- - sound
- chat
- allies
Comment modifier les Sons?
Il faut se rendre dans le dossier:
- - sound
- chat
- allies (Ou axis)
Code : Tout sélectionner
14a.wav qui est censé dire "Incoming!"
- - sound
- chat
- allies (Ou axis)
A ce moment vous avez modifier le son d'un "Vsay". Il faudra répéter le même geste pour tous les autres Sons.
Créer un autre menu (v0 par exemple)
Cela est un peu plus compliqué.
Il faut se rendre dans le fichier :
- - ui
- wm_quickmessageAlt.menu
Bref, ouvre ce fichier, il est comme cela:
Code : Tout sélectionner
#include "ui/menudef.h"
#define DEFAULT_TEXT_SCALE 0.25
#define ORIGIN_QUICKMESSAGE 10 10
#define QM_MENU_GRADIENT_START_OFFSET
#define QM_MENU_START( WINDOWNAME ) \
\
menuDef { \
name WINDOWNAME \
visible 0 \
fullscreen 0 \
rect 0 100 640 380 \
onOpen { setCvar cl_bypassMouseInput "1" } \
onClose { setCvar cl_bypassMouseInput "0" } \
onEsc { closeAll } \
\
itemDef { \
name "window" \
rect 0 19 204 136 \
origin ORIGIN_QUICKMESSAGE \
style WINDOW_STYLE_FILLED \
backcolor 0 0 0 .75 \
border WINDOW_BORDER_FULL \
bordercolor .5 .5 .5 .5 \
visible 1 \
decoration \
} \
\
itemDef { \
name "windowtitle" \
rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \
origin ORIGIN_QUICKMESSAGE \
text "MESSAGE" \
textfont UI_FONT_ARIBLK_16 \
textscale .19 \
textalignx 3 \
textaligny 10 \
style WINDOW_STYLE_FILLED \
backcolor .16 .2 .17 .8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
}
#define QM_MENU_END }
#define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
#define QM_MENU_ITEM_TEAM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
QM_MENU_START( "wm_quickmessageAlt" )
QM_MENU_ITEM_TEAM( "S. Statements", close wm_quickmessageAlt; open wm_quickstatements, "s", 0 )
QM_MENU_ITEM_TEAM( "R. Requests", close wm_quickmessageAlt; open wm_quickrequests, "r", 1 )
QM_MENU_ITEM_TEAM( "C. Commands", close wm_quickmessageAlt; open wm_quickcommand, "c", 2 )
QM_MENU_ITEM_TEAM( "T. Talk", close wm_quickmessageAlt; open wm_quickmisc, "t", 3 )
QM_MENU_ITEM( "G. Global", close wm_quickmessageAlt; open wm_quickglobal, "g", 4 )
QM_MENU_ITEM_TEAM( "F. Function", exec "wm_sayPlayerClass"; close wm_quickmessageAlt, "f", 5 )
QM_MENU_ITEM_TEAM( "O. Objectives", close wm_quickmessageAlt; open wm_quickobjectives, "o", 6 )
QM_MENU_END
QM_MENU_START( "wm_quickstatements" )
QM_MENU_ITEM_TEAM( "P. Path Cleared.", exec "VoiceTeamChat PathCleared"; close wm_quickstatements, "p", 0 )
QM_MENU_ITEM_TEAM( "W. Enemy Weak!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements, "w", 1 )
QM_MENU_ITEM_TEAM( "C. All Clear", exec "VoiceTeamChat AllClear"; close wm_quickstatements, "c", 2 )
QM_MENU_ITEM_TEAM( "I. Incoming", exec "VoiceTeamChat Incoming"; close wm_quickstatements, "i", 3 )
QM_MENU_ITEM_TEAM( "F. Fire In The Hole!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements, "f", 4 )
QM_MENU_ITEM_TEAM( "D. I'm Defending.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements, "d", 5 )
QM_MENU_ITEM_TEAM( "A. I'm Attacking.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements, "a", 6 )
QM_MENU_ITEM_TEAM( "T. Taking Fire!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements, "t", 7 )
QM_MENU_ITEM_TEAM( "M. Mines Cleared", exec "VoiceTeamChat MinesCleared"; close wm_quickstatements, "m", 8 )
QM_MENU_ITEM_TEAM( "E. Enemy Disguised", exec "VoiceTeamChat EnemyDisguised"; close wm_quickstatements, "e", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickrequests" )
QM_MENU_ITEM_TEAM( "M. Need Medic!", exec "VoiceTeamChat Medic"; close wm_quickrequests, "m", 0 )
QM_MENU_ITEM_TEAM( "A. Need Ammo!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests, "a", 1 )
QM_MENU_ITEM_TEAM( "B. Need Backup!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests, "b", 2 )
QM_MENU_ITEM_TEAM( "E. Need Engineer!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests, "e", 3 )
QM_MENU_ITEM_TEAM( "C. Cover Me!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests, "c", 4 )
QM_MENU_ITEM_TEAM( "H. Hold Fire!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests, "h", 5 )
QM_MENU_ITEM_TEAM( "W. Where To?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests, "w", 6 )
QM_MENU_ITEM_TEAM( "O. Need Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests, "o", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickcommand" )
QM_MENU_ITEM_TEAM( "F. Follow Me!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand, "f", 0 )
QM_MENU_ITEM_TEAM( "G. Let's Go!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand, "g", 1 )
QM_MENU_ITEM_TEAM( "M. Move!", exec "VoiceTeamChat Move"; close wm_quickcommand, "m", 2 )
QM_MENU_ITEM_TEAM( "C. Clear The Path!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand, "c", 3 )
QM_MENU_ITEM_TEAM( "O. Defend Objective!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand, "o", 4 )
QM_MENU_ITEM_TEAM( "D. Disarm Dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand, "d", 5 )
QM_MENU_ITEM_TEAM( "N. Clear Mines!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand, "n", 6 )
QM_MENU_ITEM_TEAM( "R. Reinforce Offense", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand, "r", 7 )
QM_MENU_ITEM_TEAM( "E. Reinforce Defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand, "e", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmisc" )
QM_MENU_ITEM_TEAM( "Y. Yes", exec "VoiceTeamChat Affirmative"; close wm_quickmisc, "y", 0 )
QM_MENU_ITEM_TEAM( "N. No", exec "VoiceTeamChat Negative"; close wm_quickmisc, "n", 1 )
QM_MENU_ITEM_TEAM( "T. Thanks", exec "VoiceTeamChat Thanks"; close wm_quickmisc, "t", 2 )
QM_MENU_ITEM_TEAM( "W. Welcome", exec "VoiceTeamChat Welcome"; close wm_quickmisc, "w", 3 )
QM_MENU_ITEM_TEAM( "S. Sorry", exec "VoiceTeamChat Sorry"; close wm_quickmisc, "s", 4 )
QM_MENU_ITEM_TEAM( "O. Oops", exec "VoiceTeamChat Oops"; close wm_quickmisc, "o", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal" )
QM_MENU_ITEM( "Y. Yes", exec "VoiceChat Affirmative"; close wm_quickglobal, "y", 0 )
QM_MENU_ITEM( "N. No", exec "VoiceChat Negative"; close wm_quickglobal, "n", 1 )
QM_MENU_ITEM( "W. Enemy Weak", exec "VoiceChat EnemyWeak"; close wm_quickglobal, "w", 2 )
QM_MENU_ITEM( "H. Hi", exec "VoiceChat Hi"; close wm_quickglobal, "h", 3 )
QM_MENU_ITEM( "B. Bye", exec "VoiceChat Bye"; close wm_quickglobal, "b", 4 )
QM_MENU_ITEM( "S. Great Shot", exec "VoiceChat GreatShot"; close wm_quickglobal, "s", 5 )
QM_MENU_ITEM( "C. Cheer", exec "VoiceChat Cheer"; close wm_quickglobal, "c", 6 )
QM_MENU_ITEM( "G. More Globals", close wm_quickglobal; open wm_quickglobal2, "g", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal2" )
QM_MENU_ITEM( "T. Thanks", exec "VoiceChat Thanks"; close wm_quickglobal2, "t", 0 )
QM_MENU_ITEM( "W. Welcome", exec "VoiceChat Welcome"; close wm_quickglobal2, "w", 1 )
QM_MENU_ITEM( "O. Oops", exec "VoiceChat Oops"; close wm_quickglobal2, "o", 2 )
QM_MENU_ITEM( "S. Sorry", exec "VoiceChat Sorry"; close wm_quickglobal2, "s", 3 )
QM_MENU_ITEM( "H. Hold Fire!", exec "VoiceChat HoldFire"; close wm_quickglobal2, "h", 4 )
QM_MENU_ITEM( "G. Good Game", exec "VoiceChat GoodGame"; close wm_quickglobal2, "g", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickobjectives" )
QM_MENU_ITEM_TEAM( "A. Command Acknowledged", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives, "a", 0 )
QM_MENU_ITEM_TEAM( "D. Command Declined", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives, "d", 1 )
QM_MENU_ITEM_TEAM( "C. Command Completed", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives, "c", 2 )
QM_MENU_ITEM_TEAM( "P. Destroy Primary Objective", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives, "p", 3 )
QM_MENU_ITEM_TEAM( "S. Destroy Secondary Objective", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives, "s", 4 )
QM_MENU_ITEM_TEAM( "X. Destroy Construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives, "x", 5 )
QM_MENU_ITEM_TEAM( "M. Commencing Construction", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives, "m", 6 )
QM_MENU_ITEM_TEAM( "R. Repair Vehicle", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives, "r", 7 )
QM_MENU_ITEM_TEAM( "V. Disable Vehicle", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives, "v", 8 )
QM_MENU_ITEM_TEAM( "E. Escort Vehicle", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives, "e", 9 )
QM_MENU_END
Code : Tout sélectionner
#include "ui/menudef.h"
#define DEFAULT_TEXT_SCALE 0.25
#define ORIGIN_QUICKMESSAGE 10 10
#define QM_MENU_GRADIENT_START_OFFSET
#define QM_MENU_START( WINDOWNAME ) \
\
menuDef { \
name WINDOWNAME \
visible 0 \
fullscreen 0 \
rect 0 100 640 380 \
onOpen { setCvar cl_bypassMouseInput "1" } \
onClose { setCvar cl_bypassMouseInput "0" } \
onEsc { closeAll } \
\
itemDef { \
name "window" \
rect 0 19 204 136 \
origin ORIGIN_QUICKMESSAGE \
style WINDOW_STYLE_FILLED \
backcolor 0 0 0 .75 \
border WINDOW_BORDER_FULL \
bordercolor .5 .5 .5 .5 \
visible 1 \
decoration \
} \
\
itemDef { \
name "windowtitle" \
rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \
origin ORIGIN_QUICKMESSAGE \
text "MESSAGE" \
textfont UI_FONT_ARIBLK_16 \
textscale .19 \
textalignx 3 \
textaligny 10 \
style WINDOW_STYLE_FILLED \
backcolor .16 .2 .17 .8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
}
#define QM_MENU_END }
#define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
#define QM_MENU_ITEM_TEAM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
QM_MENU_START( "wm_quickmessageAlt" )
QM_MENU_ITEM_TEAM( "1. Statements", close wm_quickmessageAlt; open wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Requests", close wm_quickmessageAlt; open wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Commands", close wm_quickmessageAlt; open wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Talk", close wm_quickmessageAlt; open wm_quickmisc, "4", 3 )
QM_MENU_ITEM( "5. Global", close wm_quickmessageAlt; open wm_quickglobal, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Function", exec "wm_sayPlayerClass"; close wm_quickmessageAlt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Objectives", close wm_quickmessageAlt; open wm_quickobjectives, "7", 6 )
QM_MENU_ITEM( "8. Fun", close wm_quickmessageAlt; open wm_quickfun_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickstatements" )
QM_MENU_ITEM_TEAM( "1. Path Cleared.", exec "VoiceTeamChat PathCleared"; close wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Enemy Weak!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements, "2", 1 )
QM_MENU_ITEM_TEAM( "3. All Clear", exec "VoiceTeamChat AllClear"; close wm_quickstatements, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Incoming", exec "VoiceTeamChat Incoming"; close wm_quickstatements, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Fire In The Hole!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements, "5", 4 )
QM_MENU_ITEM_TEAM( "6. I'm Defending.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements, "6", 5 )
QM_MENU_ITEM_TEAM( "7. I'm Attacking.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Taking Fire!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Mines Cleared", exec "VoiceTeamChat MinesCleared"; close wm_quickstatements, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Enemy Disguised", exec "VoiceTeamChat EnemyDisguised"; close wm_quickstatements, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickrequests" )
QM_MENU_ITEM_TEAM( "1. Need Medic!", exec "VoiceTeamChat Medic"; close wm_quickrequests, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Need Ammo!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Need Backup!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Need Engineer!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Cover Me!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests, 5", 4 )
QM_MENU_ITEM_TEAM( "6. Hold Fire!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Where To?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Need Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickcommand" )
QM_MENU_ITEM_TEAM( "1. Follow Me!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Let's Go!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Move!", exec "VoiceTeamChat Move"; close wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Clear The Path!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Defend Objective!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Disarm Dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Clear Mines!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Reinforce Offense", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Reinforce Defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmisc" )
QM_MENU_ITEM_TEAM( "1. Yes", exec "VoiceTeamChat Affirmative"; close wm_quickmisc, "1", 0 )
QM_MENU_ITEM_TEAM( "2. No", exec "VoiceTeamChat Negative"; close wm_quickmisc, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Thanks", exec "VoiceTeamChat Thanks"; close wm_quickmisc, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Welcome", exec "VoiceTeamChat Welcome"; close wm_quickmisc, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Sorry", exec "VoiceTeamChat Sorry"; close wm_quickmisc, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Oops", exec "VoiceTeamChat Oops"; close wm_quickmisc, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal" )
QM_MENU_ITEM( "1. Yes", exec "VoiceChat Affirmative"; close wm_quickglobal, "1", 0 )
QM_MENU_ITEM( "2. No", exec "VoiceChat Negative"; close wm_quickglobal, "2", 1 )
QM_MENU_ITEM( "3. Enemy Weak", exec "VoiceChat EnemyWeak"; close wm_quickglobal, "3", 2 )
QM_MENU_ITEM( "4. Hi", exec "VoiceChat Hi"; close wm_quickglobal, "4", 3 )
QM_MENU_ITEM( "5. Bye", exec "VoiceChat Bye"; close wm_quickglobal, "5", 4 )
QM_MENU_ITEM( "6. Great Shot", exec "VoiceChat GreatShot"; close wm_quickglobal, "6", 5 )
QM_MENU_ITEM( "7. Cheer", exec "VoiceChat Cheer"; close wm_quickglobal, "7", 6 )
QM_MENU_ITEM( "8. More Globals", close wm_quickglobal; open wm_quickglobal2, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal2" )
QM_MENU_ITEM( "1. Thanks", exec "VoiceChat Thanks"; close wm_quickglobal2, "1", 0 )
QM_MENU_ITEM( "2. Welcome", exec "VoiceChat Welcome"; close wm_quickglobal2, "2", 1 )
QM_MENU_ITEM( "3. Oops", exec "VoiceChat Oops"; close wm_quickglobal2, "3", 2 )
QM_MENU_ITEM( "4. Sorry", exec "VoiceChat Sorry"; close wm_quickglobal2, "4", 3 )
QM_MENU_ITEM( "5. Hold Fire!", exec "VoiceChat HoldFire"; close wm_quickglobal2, "5", 4 )
QM_MENU_ITEM( "6. Good Game", exec "VoiceChat GoodGame"; close wm_quickglobal2, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickobjectives" )
QM_MENU_ITEM_TEAM( "1. Command Acknowledged", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Command Declined", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Command Completed", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Destroy Primary Objective", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Destroy Secondary Objective", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Destroy Construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Commencing Construction", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Repair Vehicle", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Disable Vehicle", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Escort Vehicle", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives, "0", 9 )
QM_MENU_END
Code : Tout sélectionner
QM_MENU_ITEM( "8. Fun", close wm_quickmessageAlt; open wm_quickfun_alt, "8", 7 )
Code : Tout sélectionner
QM_MENU_START( "wm_quickmessageAlt" )
QM_MENU_ITEM_TEAM( "1. Statements", close wm_quickmessageAlt; open wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Requests", close wm_quickmessageAlt; open wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Commands", close wm_quickmessageAlt; open wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Talk", close wm_quickmessageAlt; open wm_quickmisc, "4", 3 )
QM_MENU_ITEM( "5. Global", close wm_quickmessageAlt; open wm_quickglobal, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Function", exec "wm_sayPlayerClass"; close wm_quickmessageAlt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Objectives", close wm_quickmessageAlt; open wm_quickobjectives, "7", 6 )
QM_MENU_ITEM( "8. Fun", close wm_quickmessageAlt; open wm_quickfun_alt, "8", 7 )
QM_MENU_END
Code : Tout sélectionner
QM_MENU_START( "wm_quickfun_alt" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat fun_1"; close wm_quickfun_alt , "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat fun_2"; close wm_quickfun_alt, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat fun_3"; close wm_quickfun_alt , "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat fun_4"; close wm_quickfun_alt, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat fun_5"; close wm_quickfun_alt, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat fun_6"; close wm_quickfun_alt, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "fun_7"; close wm_quickfun_alt, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat fun_8"; close wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat fun_9"; close wm_quickfun_alt , "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat fun_10"; close wm_quickfun_alt, "0", 9 )
QM_MENU_END
Code : Tout sélectionner
#include "ui/menudef.h"
#define DEFAULT_TEXT_SCALE 0.25
#define ORIGIN_QUICKMESSAGE 10 10
#define QM_MENU_GRADIENT_START_OFFSET
#define QM_MENU_START( WINDOWNAME ) \
\
menuDef { \
name WINDOWNAME \
visible 0 \
fullscreen 0 \
rect 0 100 640 380 \
onOpen { setCvar cl_bypassMouseInput "1" } \
onClose { setCvar cl_bypassMouseInput "0" } \
onEsc { closeAll } \
\
itemDef { \
name "window" \
rect 0 19 204 136 \
origin ORIGIN_QUICKMESSAGE \
style WINDOW_STYLE_FILLED \
backcolor 0 0 0 .75 \
border WINDOW_BORDER_FULL \
bordercolor .5 .5 .5 .5 \
visible 1 \
decoration \
} \
\
itemDef { \
name "windowtitle" \
rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \
origin ORIGIN_QUICKMESSAGE \
text "^7Menu de ma team" \
textfont UI_FONT_ARIBLK_16 \
textscale .19 \
textalignx 3 \
textaligny 10 \
style WINDOW_STYLE_FILLED \
backcolor .16 .2 .17 .8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
}
#define QM_MENU_END }
#define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
#define QM_MENU_ITEM_TEAM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
QM_MENU_START( "wm_quickmessageAlt" )
QM_MENU_ITEM_TEAM( "1. Statements", close wm_quickmessageAlt; open wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Requests", close wm_quickmessageAlt; open wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Commands", close wm_quickmessageAlt; open wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Talk", close wm_quickmessageAlt; open wm_quickmisc, "4", 3 )
QM_MENU_ITEM( "5. Global", close wm_quickmessageAlt; open wm_quickglobal, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Function", exec "wm_sayPlayerClass"; close wm_quickmessage, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Objectives", close wm_quickmessageAlt; open wm_quickobjectives, "7", 6 )
QM_MENU_ITEM( "8. Fun", close wm_quickmessageAlt; open wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. More", close wm_quickmessageAlt; open wm_quickmore_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickstatements" )
QM_MENU_ITEM_TEAM( "1. Path Cleared.", exec "VoiceTeamChat PathCleared"; close wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Enemy Weak!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements, "2", 1 )
QM_MENU_ITEM_TEAM( "3. All Clear", exec "VoiceTeamChat AllClear"; close wm_quickstatements, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Incoming", exec "VoiceTeamChat Incoming"; close wm_quickstatements, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Fire In The Hole!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements, "5", 4 )
QM_MENU_ITEM_TEAM( "6. I'm Defending.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements, "6", 5 )
QM_MENU_ITEM_TEAM( "7. I'm Attacking.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Taking Fire!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Mines Cleared", exec "VoiceTeamChat MinesCleared"; close wm_quickstatements, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Enemy Disguised", exec "VoiceTeamChat EnemyDisguised"; close wm_quickstatements, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickrequests" )
QM_MENU_ITEM_TEAM( "1. Need Medic!", exec "VoiceTeamChat Medic"; close wm_quickrequests, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Need Ammo!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Need Backup!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Need Engineer!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Cover Me!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests, 5", 4 )
QM_MENU_ITEM_TEAM( "6. Hold Fire!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Where To?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Need Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickcommand" )
QM_MENU_ITEM_TEAM( "1. Follow Me!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Let's Go!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Move!", exec "VoiceTeamChat Move"; close wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Clear The Path!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Defend Objective!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Disarm Dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Clear Mines!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Reinforce Offense", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Reinforce Defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmisc" )
QM_MENU_ITEM_TEAM( "1. Yes", exec "VoiceTeamChat Affirmative"; close wm_quickmisc, "1", 0 )
QM_MENU_ITEM_TEAM( "2. No", exec "VoiceTeamChat Negative"; close wm_quickmisc, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Thanks", exec "VoiceTeamChat Thanks"; close wm_quickmisc, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Welcome", exec "VoiceTeamChat Welcome"; close wm_quickmisc, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Sorry", exec "VoiceTeamChat Sorry"; close wm_quickmisc, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Oops", exec "VoiceTeamChat Oops"; close wm_quickmisc, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal" )
QM_MENU_ITEM( "1. Yes", exec "VoiceChat Affirmative"; close wm_quickglobal, "1", 0 )
QM_MENU_ITEM( "2. No", exec "VoiceChat Negative"; close wm_quickglobal, "2", 1 )
QM_MENU_ITEM( "3. Enemy Weak", exec "VoiceChat EnemyWeak"; close wm_quickglobal, "3", 2 )
QM_MENU_ITEM( "4. Hi", exec "VoiceChat Hi"; close wm_quickglobal, "4", 3 )
QM_MENU_ITEM( "5. Bye", exec "VoiceChat Bye"; close wm_quickglobal, "5", 4 )
QM_MENU_ITEM( "6. Great Shot", exec "VoiceChat GreatShot"; close wm_quickglobal, "6", 5 )
QM_MENU_ITEM( "7. Cheer", exec "VoiceChat Cheer"; close wm_quickglobal, "7", 6 )
QM_MENU_ITEM( "8. More Globals", close wm_quickglobal; open wm_quickglobal2, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal2" )
QM_MENU_ITEM( "1. Thanks", exec "VoiceChat Thanks"; close wm_quickglobal2, "1", 0 )
QM_MENU_ITEM( "2. Welcome", exec "VoiceChat Welcome"; close wm_quickglobal2, "2", 1 )
QM_MENU_ITEM( "3. Oops", exec "VoiceChat Oops"; close wm_quickglobal2, "3", 2 )
QM_MENU_ITEM( "4. Sorry", exec "VoiceChat Sorry"; close wm_quickglobal2, "4", 3 )
QM_MENU_ITEM( "5. Hold Fire!", exec "VoiceChat HoldFire"; close wm_quickglobal2, "5", 4 )
QM_MENU_ITEM( "6. Good Game", exec "VoiceChat GoodGame"; close wm_quickglobal2, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickobjectives" )
QM_MENU_ITEM_TEAM( "1. Command Acknowledged", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Command Declined", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Command Completed", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Destroy Primary Objective", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Destroy Secondary Objective", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Destroy Construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Commencing Construction", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Repair Vehicle", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Disable Vehicle", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Escort Vehicle", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickfun_alt" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat fun_1"; close wm_quickfun_alt , "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat fun_2"; close wm_quickfun_alt, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat fun_3"; close wm_quickfun_alt , "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat fun_4"; close wm_quickfun_alt, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat fun_5"; close wm_quickfun_alt, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat fun_6"; close wm_quickfun_alt, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "fun_7"; close wm_quickfun_alt, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat fun_8"; close wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat fun_9"; close wm_quickfun_alt , "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat fun_10"; close wm_quickfun_alt, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt" )
QM_MENU_ITEM( "1. Gloabal", close wm_quickmore_alt; open wm_quickmore_alt2, "1", 0 )
QM_MENU_ITEM( "2. Musique", close wm_quickmore_alt; open wm_quickmore_alt3, "2", 1 )
QM_MENU_ITEM( "3. Campeur", close wm_quickmore_alt; open wm_quickmore_alt4, "3", 2 )
QM_MENU_ITEM( "4. Boulet", close wm_quickmore_alt; open wm_quickmore_alt6, "4", 3 )
QM_MENU_ITEM( "5. Yeahaaa", close wm_quickmore_alt; open wm_quickmore_alt5, "5", 4 )
QM_MENU_ITEM( "6. Powaaa", close wm_quickmore_alt; open wm_quickmore_alt7, "6", 5 )
QM_MENU_ITEM( "7. Zic", close wm_quickmore_alt; open wm_quickmore_alt8, "7", 6 )
QM_MENU_START( "wm_quickmore_alt2" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt2"; close wm_quickmore_alt2, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt2a"; close wm_quickmore_alt2, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt2b"; close wm_quickmore_alt2, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt2c"; close wm_quickmore_alt2, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt2d"; close wm_quickmore_alt2, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt2e"; close wm_quickmore_alt2, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt3" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt3"; close wm_quickmore_alt3, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt3a"; close wm_quickmore_alt3, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt3b"; close wm_quickmore_alt3, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt3c"; close wm_quickmore_alt3, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt3d"; close wm_quickmore_alt3, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt3e"; close wm_quickmore_alt3, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt3f"; close wm_quickmore_alt3, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt3g"; close wm_quickmore_alt3, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt3h"; close wm_quickmore_alt3, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt4" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt4"; close wm_quickmore_alt4, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt4a"; close wm_quickmore_alt4, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt4b"; close wm_quickmore_alt4, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt4c"; close wm_quickmore_alt4, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt4d"; close wm_quickmore_alt4, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt4e"; close wm_quickmore_alt4, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt4f"; close wm_quickmore_alt4, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt4g"; close wm_quickmore_alt4, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt4h"; close wm_quickmore_alt4, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt5" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt5"; close wm_quickmore_alt5, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt5a"; close wm_quickmore_alt5, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt5b"; close wm_quickmore_alt5, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt5c"; close wm_quickmore_alt5, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt5d"; close wm_quickmore_alt5, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt5e"; close wm_quickmore_alt5, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt5f"; close wm_quickmore_alt5, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt5g"; close wm_quickmore_alt5, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt5h"; close wm_quickmore_alt5, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt5i"; close wm_quickmore_alt5, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt6" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt6"; close wm_quickmore_alt6, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt6a"; close wm_quickmore_alt6, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt6b"; close wm_quickmore_alt6, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt6c"; close wm_quickmore_alt6, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt6d"; close wm_quickmore_alt6, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt6e"; close wm_quickmore_alt6, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt6f"; close wm_quickmore_alt6, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt6g"; close wm_quickmore_alt6, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt6h"; close wm_quickmore_alt6, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt7" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt7"; close wm_quickmore_alt7, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt7a"; close wm_quickmore_alt7, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt7b"; close wm_quickmore_alt7, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt7c"; close wm_quickmore_alt7, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt7d"; close wm_quickmore_alt7, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt7e"; close wm_quickmore_alt7, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt7f"; close wm_quickmore_alt7, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt7g"; close wm_quickmore_alt7, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt7h"; close wm_quickmore_alt7, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt7i"; close wm_quickmore_alt7, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt8" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt8"; close wm_quickmore_alt8, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt8a"; close wm_quickmore_alt8, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt8b"; close wm_quickmore_alt8, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt8c; close wm_quickmore_alt8, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt8d"; close wm_quickmore_alt8, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt8e"; close wm_quickmore_alt8, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt8f"; close wm_quickmore_alt8, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt8g"; close wm_quickmore_alt8, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt8h"; close wm_quickmore_alt8, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt8i"; close wm_quickmore_alt8, "0", 9 )
QM_MENU_END
Code : Tout sélectionner
"x", x
Vous allez créer le "script" qui permettra de choisir le son.
Mais tout d'abord vous allez créer un nouveau dossier:
- - Sound
- Créer un dossier nommer "fun".
- Créer des sous dossier : fun_1 à fun_10
- Placer tous les sons du nouveau menu (v8) dans les fichiers fun1 à fun_10. (Soyez judicieux, ne placer pas les sons aux hasards, classer les par style. Par exemple fun_1 = bruitages, fun_2 = musiques, fun_3 = ....
- Ouvrer le.
- Allez tout en bas.
- Ajouter :
Code : Tout sélectionner
fun_1
{
sound/fun/fun_1/son.wav "texte du son"
sound/fun/fun_1/son.wav "texte du son"
}
fun_2
{
sound/fun/fun_2/son.wav "texte du son"
sound/fun/fun_2/son.wav "texte du son"
}
fun_3
{
sound/fun/fun_3/son.wav "texte du son"
sound/fun/fun_3/son.wav "texte du son"
}
fun_4
{
sound/fun/fun_4/son.wav "texte du son"
sound/fun/fun_4/4son.wav "texte du son"
}
fun_5
{
sound/fun/fun_5/son.wav "texte du son"
sound/fun/fun_5/son.wav "texte du son"
}
fun_6
{
sound/fun/fun_6/son.wav "texte du son"
sound/fun/fun_6/son.wav "texte du son"
}
fun_7
{
sound/fun/fun_7/son.wav "texte du son"
sound/fun/fun_7/son.wav "texte du son"
}
fun_8
{
sound/fun/fun_8/son.wav "texte du son"
sound/fun/fun_8/son.wav "texte du son"
}
fun_9
{
sound/fun/fun_9/son.wav "texte du son"
sound/fun/fun_9/son.wav "texte du son"
}
fun_10
{
sound/fun/fun_10/son.wav "texte du son"
sound/fun/fun_10/son.wav "texte du son"
}
Code : Tout sélectionner
son.wav
Code : Tout sélectionner
texte du son
/!\ Attention au "}" Et "". Regardez bien si il n'en manque pas.
Dans la partie qui suis nous allons voir: Comment créer un pack son.
Pour cela il faut:
- - Ouvrir PakScape.
- Allez sur l'onglet "File".
- Faire "New"
- - Un dossier nommer: scripts
- Un dossier nommer: sound
- Un dossier nommer: ui
- - wm_axis_chat.voice
- wm_allies_chat.voice
Fichier "wm_allies_chat.voice":
Code : Tout sélectionner
////////////////////////////////////////
// quickchat script for allied player //
/// last edited by marauder 07/05/03 ///
////////////////////////////////////////
male
////////////////////////
// wm_quickstatements //
////////////////////////
PathCleared
{
sound/chat/allies/11a.wav "Path cleared."
sound/chat/allies/11b.wav "Path cleared."
}
EnemyWeak
{
sound/chat/allies/12a.wav "The enemy is weakened."
sound/chat/allies/12b.wav "The enemy is weakened."
}
AllClear
{
sound/chat/allies/13a.wav "All clear."
sound/chat/allies/13b.wav "All clear."
}
Incoming
{
sound/chat/allies/14a.wav "Incoming!"
sound/chat/allies/14b.wav "Incoming!"
}
FireInTheHole
{
sound/chat/allies/15a.wav "Fire in the hole!"
sound/chat/allies/15b.wav "Fire in the hole!"
}
OnDefense
{
sound/chat/allies/16a.wav "I'm on defense."
sound/chat/allies/16b.wav "I'm on defense."
}
OnOffense
{
sound/chat/allies/17a.wav "I'm on offense."
sound/chat/allies/17b.wav "I'm on offense."
}
TakingFire
{
sound/chat/allies/18a.wav "Taking fire!"
sound/chat/allies/18b.wav "Taking fire!"
}
MinesCleared
{
sound/chat/allies/19a.wav "Mines cleared."
sound/chat/allies/19b.wav "Mines cleared."
}
EnemyDisguised
{
sound/chat/allies/10a.wav "Enemy in disguise."
sound/chat/allies/10b.wav "Enemy in disguise."
}
//////////////////////
// wm_quickrequests //
//////////////////////
Medic
{
sound/chat/allies/21a.wav "Need a Medic!" sprites/voiceMedic
sound/chat/allies/21b.wav "I need a Medic!" sprites/voiceMedic
}
NeedAmmo
{
sound/chat/allies/22a.wav "I need ammo!" sprites/voiceAmmo
}
NeedBackup
{
sound/chat/allies/23a.wav "I need backup!"
sound/chat/allies/23b.wav "I need backup!"
}
NeedEngineer
{
sound/chat/allies/24a.wav "We need an engineer!"
sound/chat/allies/24b.wav "We need an engineer!"
}
CoverMe
{
sound/chat/allies/25a.wav "Covering fire!"
sound/chat/allies/25b.wav "Covering fire!"
sound/chat/allies/25c.wav "Cover me!"
sound/chat/allies/25d.wav "Cover me!"
}
HoldFire
{
sound/chat/allies/26a.wav "Hold your fire!"
sound/chat/allies/26b.wav "Hold your fire!"
}
WhereTo
{
sound/chat/allies/27a.wav "Where to?"
sound/chat/allies/27b.wav "Where to?"
}
NeedOps
{
sound/chat/allies/28a.wav "We need Covert Ops!"
sound/chat/allies/28b.wav "We need Covert Ops!"
}
//////////////////////
// wm_quickcommands //
//////////////////////
FollowMe
{
sound/chat/allies/31a.wav "Follow me!"
sound/chat/allies/31b.wav "Follow me!"
}
LetsGo
{
sound/chat/allies/32a.wav "Let's go!"
sound/chat/allies/32b.wav "Let's go!"
}
Move
{
sound/chat/allies/33a.wav "Move!"
sound/chat/allies/33b.wav "Move!"
}
ClearPath
{
sound/chat/allies/34a.wav "Clear the path!"
sound/chat/allies/34b.wav "Clear the path!"
}
DefendObjective
{
sound/chat/allies/35a.wav "Defend our objective!"
sound/chat/allies/35b.wav "Defend our objective!"
}
DisarmDynamite
{
sound/chat/allies/36a.wav "Disarm the dynamite!"
sound/chat/allies/36b.wav "Disarm the dynamite!"
}
ClearMines
{
sound/chat/allies/37a.wav "Clear the mines!"
sound/chat/allies/37b.wav "Clear the mines!"
}
ReinforceDefense
{
sound/chat/allies/38a.wav "Reinforce the defense!"
sound/chat/allies/38b.wav "Reinforce the defense!"
}
ReinforceOffense
{
sound/chat/allies/39a.wav "Reinforce the offense!"
sound/chat/allies/39b.wav "Reinforce the offense!"
}
//////////////////
// wm_quickmisc //
//////////////////
Affirmative
{
sound/chat/allies/41a.wav "Affirmative!"
sound/chat/allies/41b.wav "Yes!"
sound/chat/allies/41c.wav "Yes!"
}
Negative
{
sound/chat/allies/42a.wav "No!"
sound/chat/allies/42b.wav "No!"
sound/chat/allies/42c.wav "Negative!"
sound/chat/allies/42d.wav "Negative!"
}
Thanks
{
sound/chat/allies/43a.wav "Thanks!"
sound/chat/allies/43b.wav "Thanks!"
sound/chat/allies/43c.wav "Thank you!"
sound/chat/allies/43d.wav "Thank you!"
}
Welcome
{
sound/chat/allies/44a.wav "You're welcome."
sound/chat/allies/44b.wav "You're welcome."
sound/chat/allies/44c.wav "No problem."
sound/chat/allies/44d.wav "No problem."
}
Sorry
{
sound/chat/allies/45a.wav "Sorry!"
sound/chat/allies/45b.wav "Sorry!"
sound/chat/allies/45c.wav "Sorry!"
}
Oops
{
sound/chat/allies/46a.wav "Oops!"
sound/chat/allies/46b.wav "Oops!"
sound/chat/allies/46c.wav "Oops!"
}
////////////////////
// wm_quickglobal //
////////////////////
Hi
{
sound/chat/allies/54a.wav "Hi!"
sound/chat/allies/54b.wav "Hi!"
sound/chat/allies/54c.wav "Hi!"
sound/chat/allies/54d.wav "Hello!"
sound/chat/allies/54e.wav "Hello!"
}
Bye
{
sound/chat/allies/55a.wav "Bye."
sound/chat/allies/55b.wav "Bye."
sound/chat/allies/55c.wav "Bye."
sound/chat/allies/55d.wav "Good bye."
sound/chat/allies/55e.wav "Good bye."
}
GreatShot
{
sound/chat/allies/56a.wav "Great shot!"
sound/chat/allies/56b.wav "Great shot!"
}
Cheer
{
sound/chat/allies/57a.wav "Hahaa!"
sound/chat/allies/57b.wav "Alright!"
sound/chat/allies/57c.wav "Yes!"
sound/chat/allies/57d.wav "Yes!"
sound/chat/allies/57e.wav "'Atta way, baby!"
sound/chat/allies/57f.wav "You got it, man!"
sound/chat/allies/57g.wav "Yeehaa!"
sound/chat/allies/57h.wav "Yoohoo!"
sound/chat/allies/57i.wav "Yeah!"
sound/chat/allies/57j.wav "Yeah!"
sound/chat/allies/57k.wav "Yeah!"
sound/chat/allies/57l.wav "Woo!"
}
/////////////////////
// wm_quickglobal2 //
/////////////////////
GoodGame
{
sound/chat/allies/586a.wav "Good game!"
sound/chat/allies/586b.wav "Good game!"
sound/chat/allies/586c.wav "Good game!"
}
///////////////////////
// wm_sayplayerclass //
///////////////////////
IamSoldier
{
sound/chat/allies/61a.wav "I'm a soldier."
sound/chat/allies/61b.wav "I'm a soldier."
}
IamMedic
{
sound/chat/allies/62a.wav "I'm a medic."
sound/chat/allies/62b.wav "I'm a medic."
}
IamEngineer
{
sound/chat/allies/63a.wav "I'm an engineer."
sound/chat/allies/63b.wav "I'm an engineer."
}
IamFieldOps
{
sound/chat/allies/64a.wav "I'm a field ops."
}
IamCovertOps
{
sound/chat/allies/65a.wav "I'm a covert ops."
}
////////////////////
// wm_quickattack //
////////////////////
DestroyPrimary
{
sound/chat/allies/71a.wav "Destroy primary objective!"
sound/chat/allies/71b.wav "Destroy primary objective!"
}
DestroySecondary
{
sound/chat/allies/72a.wav "Destroy secondary objective!"
sound/chat/allies/72b.wav "Destroy secondary objective!"
}
DestroyConstruction
{
sound/chat/allies/73a.wav "Destroy construction!"
sound/chat/allies/73b.wav "Destroy construction!"
}
RepairVehicle
{
sound/chat/allies/75a.wav "Repair the vehicle!"
sound/chat/allies/75b.wav "Repair the vehicle!"
}
DestroyVehicle
{
sound/chat/allies/76a.wav "Disable the vehicle!"
sound/chat/allies/76b.wav "Disable the vehicle!"
}
EscortVehicle
{
sound/chat/allies/77a.wav "Escort the vehicle!"
sound/chat/allies/77b.wav "Escort the vehicle!"
}
////////////////////////
// wm_quickobjectives //
////////////////////////
CommandAcknowledged
{
sound/chat/allies/81a.wav "Command acknowledged!"
sound/chat/allies/81b.wav "Command acknowledged!"
sound/chat/allies/81c.wav "Right away!"
sound/chat/allies/81d.wav "Right away!"
}
CommandDeclined
{
sound/chat/allies/82a.wav "Command declined!"
sound/chat/allies/82b.wav "Command declined!"
sound/chat/allies/82c.wav "No can do!"
sound/chat/allies/82d.wav "No can do!"
}
CommandCompleted
{
sound/chat/allies/83a.wav "Command completed!"
sound/chat/allies/83b.wav "Command completed!"
}
ConstructionCommencing
{
sound/chat/allies/84a.wav "I'm constructing!"
sound/chat/allies/84b.wav "I'm constructing!"
}
///////////////////////
// wm_quickfireteams //
///////////////////////
FTAttack
{
sound/chat/allies/98a.wav "Attack!"
sound/chat/allies/98b.wav "Attack!"
}
FTFallBack
{
sound/chat/allies/99a.wav "Fall back!"
sound/chat/allies/99b.wav "Fall back!"
}
//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////
FTCoverMe
{
sound/chat/allies/25c.wav "Cover me!"
sound/chat/allies/25d.wav "Cover me!"
}
FTCoveringFire
{
sound/chat/allies/25a.wav "Covering fire!"
sound/chat/allies/25b.wav "Covering fire!"
}
FTMortar
{
sound/chat/allies/911a.wav "Deploy mortar!"
sound/chat/allies/911b.wav "Deploy mortar!"
}
////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////
FTHealSquad
{
sound/chat/allies/921a.wav "Heal the squad!"
sound/chat/allies/921b.wav "Heal the squad!"
}
FTHealMe
{
sound/chat/allies/922a.wav "Heal me!" sprites/voiceMedic
}
FTReviveTeamMate
{
sound/chat/allies/923a.wav "Revive team mate!"
sound/chat/allies/923b.wav "Revive team mate!"
}
FTReviveMe
{
sound/chat/allies/924a.wav "Revive me!" sprites/voiceMedic
sound/chat/allies/924b.wav "Revive me!" sprites/voiceMedic
}
///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////
FTDestroyObjective
{
sound/chat/allies/931a.wav "Destroy the objective!"
sound/chat/allies/931b.wav "Destroy the objective!"
}
FTRepairObjective
{
sound/chat/allies/932a.wav "Repair objective!"
sound/chat/allies/932b.wav "Repair objective!"
}
FTConstructObjective
{
sound/chat/allies/933a.wav "Construct objective!"
sound/chat/allies/933b.wav "Construct objective!"
}
FTDisarmDynamite
{
sound/chat/allies/36a.wav "Disarm the dynamite!"
sound/chat/allies/36b.wav "Disarm the dynamite!"
}
FTDeployLandmines
{
sound/chat/allies/934a.wav "Deploy landmines!"
sound/chat/allies/934b.wav "Deploy landmines!"
}
FTDisarmLandmines
{
sound/chat/allies/935a.wav "Disarm landmines!"
sound/chat/allies/935b.wav "Disarm landmines!"
}
///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////
FTCallAirStrike
{
sound/chat/allies/941a.wav "Call an airstrike!"
sound/chat/allies/941a.wav "Call an airstrike!"
}
FTCallArtillery
{
sound/chat/allies/942a.wav "Call in artillery!"
sound/chat/allies/942b.wav "Call in artillery!"
}
FTResupplySquad
{
sound/chat/allies/944a.wav "Resupply the squad!"
sound/chat/allies/944b.wav "Resupply the squad!"
}
FTResupplyMe
{
sound/chat/allies/945a.wav "Resupply me!" sprites/voiceAmmo
sound/chat/allies/945b.wav "Resupply me!" sprites/voiceAmmo
}
////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////
FTExploreArea
{
sound/chat/allies/951a.wav "Explore the area!"
sound/chat/allies/951b.wav "Explore the area!"
}
FTCheckLandmines
{
sound/chat/allies/952a.wav "Check for landmines!"
}
FTSatchelObjective
{
sound/chat/allies/931a.wav "Destroy the objective!"
sound/chat/allies/931b.wav "Destroy the objective!"
}
FTInfiltrate
{
sound/chat/allies/953a.wav "Infiltrate!"
sound/chat/allies/953b.wav "Infiltrate!"
}
FTGoUndercover
{
sound/chat/allies/954a.wav "Go undercover!"
}
FTProvideSniperCover
{
sound/chat/allies/955a.wav "Provide sniper cover!"
}
/////////////////////
// wm_quickfun_alt //
/////////////////////
fun_1
{
sound/fun/fun_1/son.wav "texte du son"
sound/fun/fun_1/son.wav "texte du son"
}
fun_2
{
sound/fun/fun_2/son.wav "texte du son"
sound/fun/fun_2/son.wav "texte du son"
}
fun_3
{
sound/fun/fun_3/son.wav "texte du son"
sound/fun/fun_3/son.wav "texte du son"
}
fun_4
{
sound/fun/fun_4/son.wav "texte du son"
sound/fun/fun_4/4son.wav "texte du son"
}
fun_5
{
sound/fun/fun_5/son.wav "texte du son"
sound/fun/fun_5/son.wav "texte du son"
}
fun_6
{
sound/fun/fun_6/son.wav "texte du son"
sound/fun/fun_6/son.wav "texte du son"
}
fun_7
{
sound/fun/fun_7/son.wav "texte du son"
sound/fun/fun_7/son.wav "texte du son"
}
fun_8
{
sound/fun/fun_8/son.wav "texte du son"
sound/fun/fun_8/son.wav "texte du son"
}
fun_9
{
sound/fun/fun_9/son.wav "texte du son"
sound/fun/fun_9/son.wav "texte du son"
}
fun_10
{
sound/fun/fun_10/son.wav "texte du son"
sound/fun/fun_10/son.wav "texte du son"
}
//////////////////////
// wm_quickmore_alt //
//////////////////////
more_alt2
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2a
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2b
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2c
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2d
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2e
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt3
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3a
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3b
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3c
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3d
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3e
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3f
{
sound/more/more_alt3/son.wav "texte du son"
}more_alt3g
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3h
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt4
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4a
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4b
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4c
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4d
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4e
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4f
{
sound/more/more_alt4/son.wav "texte du son"
}more_alt4g
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4h
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt5
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5a
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5b
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5c
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5d
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5e
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5f
{
sound/more/more_alt5/son.wav "texte du son"
}more_alt5g
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5h
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5i
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt6
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6a
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6b
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6c
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6d
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6e
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6f
{
sound/more/more_alt6/son.wav "texte du son"
}more_alt6g
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6h
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt7
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7a
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7b
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7c
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7d
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7e
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7f
{
sound/more/more_alt7/son.wav "texte du son"
}more_alt7g
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7h
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7i
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt8
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8a
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8b
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8c
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8d
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8e
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8f
{
sound/more/more_alt8/son.wav "texte du son"
}more_alt8g
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8h
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8i
{
sound/more/more_alt8/son.wav "texte du son"
}
Code : Tout sélectionner
////////////////////////////////////////
// quickchat script for allied player //
/// last edited by marauder 07/05/03 ///
////////////////////////////////////////
male
////////////////////////
// wm_quickstatements //
////////////////////////
PathCleared
{
sound/chat/allies/11a.wav "Path cleared."
sound/chat/allies/11b.wav "Path cleared."
}
EnemyWeak
{
sound/chat/allies/12a.wav "The enemy is weakened."
sound/chat/allies/12b.wav "The enemy is weakened."
}
AllClear
{
sound/chat/allies/13a.wav "All clear."
sound/chat/allies/13b.wav "All clear."
}
Incoming
{
sound/chat/allies/14a.wav "Incoming!"
sound/chat/allies/14b.wav "Incoming!"
}
FireInTheHole
{
sound/chat/allies/15a.wav "Fire in the hole!"
sound/chat/allies/15b.wav "Fire in the hole!"
}
OnDefense
{
sound/chat/allies/16a.wav "I'm on defense."
sound/chat/allies/16b.wav "I'm on defense."
}
OnOffense
{
sound/chat/allies/17a.wav "I'm on offense."
sound/chat/allies/17b.wav "I'm on offense."
}
TakingFire
{
sound/chat/allies/18a.wav "Taking fire!"
sound/chat/allies/18b.wav "Taking fire!"
}
MinesCleared
{
sound/chat/allies/19a.wav "Mines cleared."
sound/chat/allies/19b.wav "Mines cleared."
}
EnemyDisguised
{
sound/chat/allies/10a.wav "Enemy in disguise."
sound/chat/allies/10b.wav "Enemy in disguise."
}
//////////////////////
// wm_quickrequests //
//////////////////////
Medic
{
sound/chat/allies/21a.wav "Need a Medic!" sprites/voiceMedic
sound/chat/allies/21b.wav "I need a Medic!" sprites/voiceMedic
}
NeedAmmo
{
sound/chat/allies/22a.wav "I need ammo!" sprites/voiceAmmo
}
NeedBackup
{
sound/chat/allies/23a.wav "I need backup!"
sound/chat/allies/23b.wav "I need backup!"
}
NeedEngineer
{
sound/chat/allies/24a.wav "We need an engineer!"
sound/chat/allies/24b.wav "We need an engineer!"
}
CoverMe
{
sound/chat/allies/25a.wav "Covering fire!"
sound/chat/allies/25b.wav "Covering fire!"
sound/chat/allies/25c.wav "Cover me!"
sound/chat/allies/25d.wav "Cover me!"
}
HoldFire
{
sound/chat/allies/26a.wav "Hold your fire!"
sound/chat/allies/26b.wav "Hold your fire!"
}
WhereTo
{
sound/chat/allies/27a.wav "Where to?"
sound/chat/allies/27b.wav "Where to?"
}
NeedOps
{
sound/chat/allies/28a.wav "We need Covert Ops!"
sound/chat/allies/28b.wav "We need Covert Ops!"
}
//////////////////////
// wm_quickcommands //
//////////////////////
FollowMe
{
sound/chat/allies/31a.wav "Follow me!"
sound/chat/allies/31b.wav "Follow me!"
}
LetsGo
{
sound/chat/allies/32a.wav "Let's go!"
sound/chat/allies/32b.wav "Let's go!"
}
Move
{
sound/chat/allies/33a.wav "Move!"
sound/chat/allies/33b.wav "Move!"
}
ClearPath
{
sound/chat/allies/34a.wav "Clear the path!"
sound/chat/allies/34b.wav "Clear the path!"
}
DefendObjective
{
sound/chat/allies/35a.wav "Defend our objective!"
sound/chat/allies/35b.wav "Defend our objective!"
}
DisarmDynamite
{
sound/chat/allies/36a.wav "Disarm the dynamite!"
sound/chat/allies/36b.wav "Disarm the dynamite!"
}
ClearMines
{
sound/chat/allies/37a.wav "Clear the mines!"
sound/chat/allies/37b.wav "Clear the mines!"
}
ReinforceDefense
{
sound/chat/allies/38a.wav "Reinforce the defense!"
sound/chat/allies/38b.wav "Reinforce the defense!"
}
ReinforceOffense
{
sound/chat/allies/39a.wav "Reinforce the offense!"
sound/chat/allies/39b.wav "Reinforce the offense!"
}
//////////////////
// wm_quickmisc //
//////////////////
Affirmative
{
sound/chat/allies/41a.wav "Affirmative!"
sound/chat/allies/41b.wav "Yes!"
sound/chat/allies/41c.wav "Yes!"
}
Negative
{
sound/chat/allies/42a.wav "No!"
sound/chat/allies/42b.wav "No!"
sound/chat/allies/42c.wav "Negative!"
sound/chat/allies/42d.wav "Negative!"
}
Thanks
{
sound/chat/allies/43a.wav "Thanks!"
sound/chat/allies/43b.wav "Thanks!"
sound/chat/allies/43c.wav "Thank you!"
sound/chat/allies/43d.wav "Thank you!"
}
Welcome
{
sound/chat/allies/44a.wav "You're welcome."
sound/chat/allies/44b.wav "You're welcome."
sound/chat/allies/44c.wav "No problem."
sound/chat/allies/44d.wav "No problem."
}
Sorry
{
sound/chat/allies/45a.wav "Sorry!"
sound/chat/allies/45b.wav "Sorry!"
sound/chat/allies/45c.wav "Sorry!"
}
Oops
{
sound/chat/allies/46a.wav "Oops!"
sound/chat/allies/46b.wav "Oops!"
sound/chat/allies/46c.wav "Oops!"
}
////////////////////
// wm_quickglobal //
////////////////////
Hi
{
sound/chat/allies/54a.wav "Hi!"
sound/chat/allies/54b.wav "Hi!"
sound/chat/allies/54c.wav "Hi!"
sound/chat/allies/54d.wav "Hello!"
sound/chat/allies/54e.wav "Hello!"
}
Bye
{
sound/chat/allies/55a.wav "Bye."
sound/chat/allies/55b.wav "Bye."
sound/chat/allies/55c.wav "Bye."
sound/chat/allies/55d.wav "Good bye."
sound/chat/allies/55e.wav "Good bye."
}
GreatShot
{
sound/chat/allies/56a.wav "Great shot!"
sound/chat/allies/56b.wav "Great shot!"
}
Cheer
{
sound/chat/allies/57a.wav "Hahaa!"
sound/chat/allies/57b.wav "Alright!"
sound/chat/allies/57c.wav "Yes!"
sound/chat/allies/57d.wav "Yes!"
sound/chat/allies/57e.wav "'Atta way, baby!"
sound/chat/allies/57f.wav "You got it, man!"
sound/chat/allies/57g.wav "Yeehaa!"
sound/chat/allies/57h.wav "Yoohoo!"
sound/chat/allies/57i.wav "Yeah!"
sound/chat/allies/57j.wav "Yeah!"
sound/chat/allies/57k.wav "Yeah!"
sound/chat/allies/57l.wav "Woo!"
}
/////////////////////
// wm_quickglobal2 //
/////////////////////
GoodGame
{
sound/chat/allies/586a.wav "Good game!"
sound/chat/allies/586b.wav "Good game!"
sound/chat/allies/586c.wav "Good game!"
}
///////////////////////
// wm_sayplayerclass //
///////////////////////
IamSoldier
{
sound/chat/allies/61a.wav "I'm a soldier."
sound/chat/allies/61b.wav "I'm a soldier."
}
IamMedic
{
sound/chat/allies/62a.wav "I'm a medic."
sound/chat/allies/62b.wav "I'm a medic."
}
IamEngineer
{
sound/chat/allies/63a.wav "I'm an engineer."
sound/chat/allies/63b.wav "I'm an engineer."
}
IamFieldOps
{
sound/chat/allies/64a.wav "I'm a field ops."
}
IamCovertOps
{
sound/chat/allies/65a.wav "I'm a covert ops."
}
////////////////////
// wm_quickattack //
////////////////////
DestroyPrimary
{
sound/chat/allies/71a.wav "Destroy primary objective!"
sound/chat/allies/71b.wav "Destroy primary objective!"
}
DestroySecondary
{
sound/chat/allies/72a.wav "Destroy secondary objective!"
sound/chat/allies/72b.wav "Destroy secondary objective!"
}
DestroyConstruction
{
sound/chat/allies/73a.wav "Destroy construction!"
sound/chat/allies/73b.wav "Destroy construction!"
}
RepairVehicle
{
sound/chat/allies/75a.wav "Repair the vehicle!"
sound/chat/allies/75b.wav "Repair the vehicle!"
}
DestroyVehicle
{
sound/chat/allies/76a.wav "Disable the vehicle!"
sound/chat/allies/76b.wav "Disable the vehicle!"
}
EscortVehicle
{
sound/chat/allies/77a.wav "Escort the vehicle!"
sound/chat/allies/77b.wav "Escort the vehicle!"
}
////////////////////////
// wm_quickobjectives //
////////////////////////
CommandAcknowledged
{
sound/chat/allies/81a.wav "Command acknowledged!"
sound/chat/allies/81b.wav "Command acknowledged!"
sound/chat/allies/81c.wav "Right away!"
sound/chat/allies/81d.wav "Right away!"
}
CommandDeclined
{
sound/chat/allies/82a.wav "Command declined!"
sound/chat/allies/82b.wav "Command declined!"
sound/chat/allies/82c.wav "No can do!"
sound/chat/allies/82d.wav "No can do!"
}
CommandCompleted
{
sound/chat/allies/83a.wav "Command completed!"
sound/chat/allies/83b.wav "Command completed!"
}
ConstructionCommencing
{
sound/chat/allies/84a.wav "I'm constructing!"
sound/chat/allies/84b.wav "I'm constructing!"
}
///////////////////////
// wm_quickfireteams //
///////////////////////
FTAttack
{
sound/chat/allies/98a.wav "Attack!"
sound/chat/allies/98b.wav "Attack!"
}
FTFallBack
{
sound/chat/allies/99a.wav "Fall back!"
sound/chat/allies/99b.wav "Fall back!"
}
//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////
FTCoverMe
{
sound/chat/allies/25c.wav "Cover me!"
sound/chat/allies/25d.wav "Cover me!"
}
FTCoveringFire
{
sound/chat/allies/25a.wav "Covering fire!"
sound/chat/allies/25b.wav "Covering fire!"
}
FTMortar
{
sound/chat/allies/911a.wav "Deploy mortar!"
sound/chat/allies/911b.wav "Deploy mortar!"
}
////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////
FTHealSquad
{
sound/chat/allies/921a.wav "Heal the squad!"
sound/chat/allies/921b.wav "Heal the squad!"
}
FTHealMe
{
sound/chat/allies/922a.wav "Heal me!" sprites/voiceMedic
}
FTReviveTeamMate
{
sound/chat/allies/923a.wav "Revive team mate!"
sound/chat/allies/923b.wav "Revive team mate!"
}
FTReviveMe
{
sound/chat/allies/924a.wav "Revive me!" sprites/voiceMedic
sound/chat/allies/924b.wav "Revive me!" sprites/voiceMedic
}
///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////
FTDestroyObjective
{
sound/chat/allies/931a.wav "Destroy the objective!"
sound/chat/allies/931b.wav "Destroy the objective!"
}
FTRepairObjective
{
sound/chat/allies/932a.wav "Repair objective!"
sound/chat/allies/932b.wav "Repair objective!"
}
FTConstructObjective
{
sound/chat/allies/933a.wav "Construct objective!"
sound/chat/allies/933b.wav "Construct objective!"
}
FTDisarmDynamite
{
sound/chat/allies/36a.wav "Disarm the dynamite!"
sound/chat/allies/36b.wav "Disarm the dynamite!"
}
FTDeployLandmines
{
sound/chat/allies/934a.wav "Deploy landmines!"
sound/chat/allies/934b.wav "Deploy landmines!"
}
FTDisarmLandmines
{
sound/chat/allies/935a.wav "Disarm landmines!"
sound/chat/allies/935b.wav "Disarm landmines!"
}
///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////
FTCallAirStrike
{
sound/chat/allies/941a.wav "Call an airstrike!"
sound/chat/allies/941a.wav "Call an airstrike!"
}
FTCallArtillery
{
sound/chat/allies/942a.wav "Call in artillery!"
sound/chat/allies/942b.wav "Call in artillery!"
}
FTResupplySquad
{
sound/chat/allies/944a.wav "Resupply the squad!"
sound/chat/allies/944b.wav "Resupply the squad!"
}
FTResupplyMe
{
sound/chat/allies/945a.wav "Resupply me!" sprites/voiceAmmo
sound/chat/allies/945b.wav "Resupply me!" sprites/voiceAmmo
}
////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////
FTExploreArea
{
sound/chat/allies/951a.wav "Explore the area!"
sound/chat/allies/951b.wav "Explore the area!"
}
FTCheckLandmines
{
sound/chat/allies/952a.wav "Check for landmines!"
}
FTSatchelObjective
{
sound/chat/allies/931a.wav "Destroy the objective!"
sound/chat/allies/931b.wav "Destroy the objective!"
}
FTInfiltrate
{
sound/chat/allies/953a.wav "Infiltrate!"
sound/chat/allies/953b.wav "Infiltrate!"
}
FTGoUndercover
{
sound/chat/allies/954a.wav "Go undercover!"
}
FTProvideSniperCover
{
sound/chat/allies/955a.wav "Provide sniper cover!"
}
/////////////////////
// wm_quickfun_alt //
/////////////////////
fun_1
{
sound/fun/fun_1/son.wav "texte du son"
sound/fun/fun_1/son.wav "texte du son"
}
fun_2
{
sound/fun/fun_2/son.wav "texte du son"
sound/fun/fun_2/son.wav "texte du son"
}
fun_3
{
sound/fun/fun_3/son.wav "texte du son"
sound/fun/fun_3/son.wav "texte du son"
}
fun_4
{
sound/fun/fun_4/son.wav "texte du son"
sound/fun/fun_4/4son.wav "texte du son"
}
fun_5
{
sound/fun/fun_5/son.wav "texte du son"
sound/fun/fun_5/son.wav "texte du son"
}
fun_6
{
sound/fun/fun_6/son.wav "texte du son"
sound/fun/fun_6/son.wav "texte du son"
}
fun_7
{
sound/fun/fun_7/son.wav "texte du son"
sound/fun/fun_7/son.wav "texte du son"
}
fun_8
{
sound/fun/fun_8/son.wav "texte du son"
sound/fun/fun_8/son.wav "texte du son"
}
fun_9
{
sound/fun/fun_9/son.wav "texte du son"
sound/fun/fun_9/son.wav "texte du son"
}
fun_10
{
sound/fun/fun_10/son.wav "texte du son"
sound/fun/fun_10/son.wav "texte du son"
}
//////////////////////
// wm_quickmore_alt //
//////////////////////
more_alt2
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2a
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2b
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2c
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2d
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt2e
{
sound/more/more_alt2/son.wav "texte du son"
}
more_alt3
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3a
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3b
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3c
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3d
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3e
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3f
{
sound/more/more_alt3/son.wav "texte du son"
}more_alt3g
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt3h
{
sound/more/more_alt3/son.wav "texte du son"
}
more_alt4
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4a
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4b
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4c
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4d
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4e
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4f
{
sound/more/more_alt4/son.wav "texte du son"
}more_alt4g
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt4h
{
sound/more/more_alt4/son.wav "texte du son"
}
more_alt5
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5a
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5b
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5c
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5d
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5e
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5f
{
sound/more/more_alt5/son.wav "texte du son"
}more_alt5g
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5h
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt5i
{
sound/more/more_alt5/son.wav "texte du son"
}
more_alt6
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6a
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6b
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6c
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6d
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6e
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6f
{
sound/more/more_alt6/son.wav "texte du son"
}more_alt6g
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt6h
{
sound/more/more_alt6/son.wav "texte du son"
}
more_alt7
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7a
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7b
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7c
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7d
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7e
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7f
{
sound/more/more_alt7/son.wav "texte du son"
}more_alt7g
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7h
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt7i
{
sound/more/more_alt7/son.wav "texte du son"
}
more_alt8
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8a
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8b
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8c
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8d
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8e
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8f
{
sound/more/more_alt8/son.wav "texte du son"
}more_alt8g
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8h
{
sound/more/more_alt8/son.wav "texte du son"
}
more_alt8i
{
sound/more/more_alt8/son.wav "texte du son"
}
- - chat
- fun
- vo
Facultatif, cette partie n'est pas recommandé = Alourdissement du pack son /!\
_______________________________________________________________
Ensuite dans le dossier chat il faudra créer deux sous-sous dossier nommé:
- - allies
- axis
Fichier Axis
C'est deux fichiers sont donnés car ils contiennent tous les sons de base du menu vocal.( A placer dans le dossier "chat".)
Vous n'êtes pas obliger de mettre tous les sons donnés (allies, axis ci-dessus)
_______________________________________________________________
Revenons au fichier sound.
Dans le fichier "fun" il faudra créer 10 sous-sous dossier.
- fun_1
- fun_2
- fun_3
- fun_4
- fun_5
- fun_6
- fun_7
- fun_8
- fun_9
- fun_10
Revenons au fichier sound.
Dans le fichier "vo" il faudra créer 1 sous-sous et deux sous-sous-sous dossier:
Comme sous-sous dossier:
Code : Tout sélectionner
general
Code : Tout sélectionner
allies
Code : Tout sélectionner
axis
Dans le dossier allies il faudra créer deux fichier ".wav".
Ils seront nommés:
Code : Tout sélectionner
hq_30seconds_a.wav
Code : Tout sélectionner
hq_30seconds_b.wav
Code : Tout sélectionner
hq_30seconds.wav
Les deux sons .wav des allies: Se seront les mêmes sons, mise a part que le son (a ou b) seras plus faibles ou plus fort. Une petite différence d'intensité du sons suffiras.
Assez compliqué pour certains facile pour d'autres ^^.
Bref ...
Dans le fichier "ui" il faudra créer un fichier ".menu".
Celui donné est déjà modifier.
wm_quickmessageAlt.menu
Code : Tout sélectionner
#include "ui/menudef.h"
#define DEFAULT_TEXT_SCALE 0.25
#define ORIGIN_QUICKMESSAGE 10 10
#define QM_MENU_GRADIENT_START_OFFSET
#define QM_MENU_START( WINDOWNAME ) \
\
menuDef { \
name WINDOWNAME \
visible 0 \
fullscreen 0 \
rect 0 100 640 380 \
onOpen { setCvar cl_bypassMouseInput "1" } \
onClose { setCvar cl_bypassMouseInput "0" } \
onEsc { closeAll } \
\
itemDef { \
name "window" \
rect 0 19 204 136 \
origin ORIGIN_QUICKMESSAGE \
style WINDOW_STYLE_FILLED \
backcolor 0 0 0 .75 \
border WINDOW_BORDER_FULL \
bordercolor .5 .5 .5 .5 \
visible 1 \
decoration \
} \
\
itemDef { \
name "windowtitle" \
rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \
origin ORIGIN_QUICKMESSAGE \
text "^7Menu de ma team" \
textfont UI_FONT_ARIBLK_16 \
textscale .19 \
textalignx 3 \
textaligny 10 \
style WINDOW_STYLE_FILLED \
backcolor .16 .2 .17 .8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
}
#define QM_MENU_END }
#define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
#define QM_MENU_ITEM_TEAM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
QM_MENU_START( "wm_quickmessageAlt" )
QM_MENU_ITEM_TEAM( "1. Statements", close wm_quickmessageAlt; open wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Requests", close wm_quickmessageAlt; open wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Commands", close wm_quickmessageAlt; open wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Talk", close wm_quickmessageAlt; open wm_quickmisc, "4", 3 )
QM_MENU_ITEM( "5. Global", close wm_quickmessageAlt; open wm_quickglobal, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Function", exec "wm_sayPlayerClass"; close wm_quickmessage, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Objectives", close wm_quickmessageAlt; open wm_quickobjectives, "7", 6 )
QM_MENU_ITEM( "8. Fun", close wm_quickmessageAlt; open wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. More", close wm_quickmessageAlt; open wm_quickmore_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickstatements" )
QM_MENU_ITEM_TEAM( "1. Path Cleared.", exec "VoiceTeamChat PathCleared"; close wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Enemy Weak!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements, "2", 1 )
QM_MENU_ITEM_TEAM( "3. All Clear", exec "VoiceTeamChat AllClear"; close wm_quickstatements, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Incoming", exec "VoiceTeamChat Incoming"; close wm_quickstatements, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Fire In The Hole!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements, "5", 4 )
QM_MENU_ITEM_TEAM( "6. I'm Defending.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements, "6", 5 )
QM_MENU_ITEM_TEAM( "7. I'm Attacking.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Taking Fire!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Mines Cleared", exec "VoiceTeamChat MinesCleared"; close wm_quickstatements, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Enemy Disguised", exec "VoiceTeamChat EnemyDisguised"; close wm_quickstatements, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickrequests" )
QM_MENU_ITEM_TEAM( "1. Need Medic!", exec "VoiceTeamChat Medic"; close wm_quickrequests, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Need Ammo!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Need Backup!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Need Engineer!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Cover Me!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests, 5", 4 )
QM_MENU_ITEM_TEAM( "6. Hold Fire!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Where To?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Need Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickcommand" )
QM_MENU_ITEM_TEAM( "1. Follow Me!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Let's Go!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Move!", exec "VoiceTeamChat Move"; close wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Clear The Path!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Defend Objective!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Disarm Dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Clear Mines!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Reinforce Offense", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Reinforce Defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmisc" )
QM_MENU_ITEM_TEAM( "1. Yes", exec "VoiceTeamChat Affirmative"; close wm_quickmisc, "1", 0 )
QM_MENU_ITEM_TEAM( "2. No", exec "VoiceTeamChat Negative"; close wm_quickmisc, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Thanks", exec "VoiceTeamChat Thanks"; close wm_quickmisc, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Welcome", exec "VoiceTeamChat Welcome"; close wm_quickmisc, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Sorry", exec "VoiceTeamChat Sorry"; close wm_quickmisc, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Oops", exec "VoiceTeamChat Oops"; close wm_quickmisc, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal" )
QM_MENU_ITEM( "1. Yes", exec "VoiceChat Affirmative"; close wm_quickglobal, "1", 0 )
QM_MENU_ITEM( "2. No", exec "VoiceChat Negative"; close wm_quickglobal, "2", 1 )
QM_MENU_ITEM( "3. Enemy Weak", exec "VoiceChat EnemyWeak"; close wm_quickglobal, "3", 2 )
QM_MENU_ITEM( "4. Hi", exec "VoiceChat Hi"; close wm_quickglobal, "4", 3 )
QM_MENU_ITEM( "5. Bye", exec "VoiceChat Bye"; close wm_quickglobal, "5", 4 )
QM_MENU_ITEM( "6. Great Shot", exec "VoiceChat GreatShot"; close wm_quickglobal, "6", 5 )
QM_MENU_ITEM( "7. Cheer", exec "VoiceChat Cheer"; close wm_quickglobal, "7", 6 )
QM_MENU_ITEM( "8. More Globals", close wm_quickglobal; open wm_quickglobal2, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal2" )
QM_MENU_ITEM( "1. Thanks", exec "VoiceChat Thanks"; close wm_quickglobal2, "1", 0 )
QM_MENU_ITEM( "2. Welcome", exec "VoiceChat Welcome"; close wm_quickglobal2, "2", 1 )
QM_MENU_ITEM( "3. Oops", exec "VoiceChat Oops"; close wm_quickglobal2, "3", 2 )
QM_MENU_ITEM( "4. Sorry", exec "VoiceChat Sorry"; close wm_quickglobal2, "4", 3 )
QM_MENU_ITEM( "5. Hold Fire!", exec "VoiceChat HoldFire"; close wm_quickglobal2, "5", 4 )
QM_MENU_ITEM( "6. Good Game", exec "VoiceChat GoodGame"; close wm_quickglobal2, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickobjectives" )
QM_MENU_ITEM_TEAM( "1. Command Acknowledged", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Command Declined", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Command Completed", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Destroy Primary Objective", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Destroy Secondary Objective", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Destroy Construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Commencing Construction", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Repair Vehicle", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Disable Vehicle", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Escort Vehicle", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickfun_alt" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat fun_1"; close wm_quickfun_alt , "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat fun_2"; close wm_quickfun_alt, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat fun_3"; close wm_quickfun_alt , "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat fun_4"; close wm_quickfun_alt, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat fun_5"; close wm_quickfun_alt, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat fun_6"; close wm_quickfun_alt, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "fun_7"; close wm_quickfun_alt, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat fun_8"; close wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat fun_9"; close wm_quickfun_alt , "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat fun_10"; close wm_quickfun_alt, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt" )
QM_MENU_ITEM( "1. Gloabal", close wm_quickmore_alt; open wm_quickmore_alt2, "1", 0 )
QM_MENU_ITEM( "2. Musique", close wm_quickmore_alt; open wm_quickmore_alt3, "2", 1 )
QM_MENU_ITEM( "3. Campeur", close wm_quickmore_alt; open wm_quickmore_alt4, "3", 2 )
QM_MENU_ITEM( "4. Boulet", close wm_quickmore_alt; open wm_quickmore_alt6, "4", 3 )
QM_MENU_ITEM( "5. Yeahaaa", close wm_quickmore_alt; open wm_quickmore_alt5, "5", 4 )
QM_MENU_ITEM( "6. Powaaa", close wm_quickmore_alt; open wm_quickmore_alt7, "6", 5 )
QM_MENU_ITEM( "7. Zic", close wm_quickmore_alt; open wm_quickmore_alt8, "7", 6 )
QM_MENU_START( "wm_quickmore_alt2" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt2"; close wm_quickmore_alt2, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt2a"; close wm_quickmore_alt2, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt2b"; close wm_quickmore_alt2, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt2c"; close wm_quickmore_alt2, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt2d"; close wm_quickmore_alt2, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt2e"; close wm_quickmore_alt2, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt3" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt3"; close wm_quickmore_alt3, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt3a"; close wm_quickmore_alt3, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt3b"; close wm_quickmore_alt3, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt3c"; close wm_quickmore_alt3, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt3d"; close wm_quickmore_alt3, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt3e"; close wm_quickmore_alt3, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt3f"; close wm_quickmore_alt3, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt3g"; close wm_quickmore_alt3, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt3h"; close wm_quickmore_alt3, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt4" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt4"; close wm_quickmore_alt4, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt4a"; close wm_quickmore_alt4, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt4b"; close wm_quickmore_alt4, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt4c"; close wm_quickmore_alt4, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt4d"; close wm_quickmore_alt4, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt4e"; close wm_quickmore_alt4, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt4f"; close wm_quickmore_alt4, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt4g"; close wm_quickmore_alt4, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt4h"; close wm_quickmore_alt4, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt5" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt5"; close wm_quickmore_alt5, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt5a"; close wm_quickmore_alt5, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt5b"; close wm_quickmore_alt5, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt5c"; close wm_quickmore_alt5, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt5d"; close wm_quickmore_alt5, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt5e"; close wm_quickmore_alt5, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt5f"; close wm_quickmore_alt5, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt5g"; close wm_quickmore_alt5, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt5h"; close wm_quickmore_alt5, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt5i"; close wm_quickmore_alt5, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt6" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt6"; close wm_quickmore_alt6, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt6a"; close wm_quickmore_alt6, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt6b"; close wm_quickmore_alt6, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt6c"; close wm_quickmore_alt6, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt6d"; close wm_quickmore_alt6, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt6e"; close wm_quickmore_alt6, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt6f"; close wm_quickmore_alt6, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt6g"; close wm_quickmore_alt6, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt6h"; close wm_quickmore_alt6, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt7" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt7"; close wm_quickmore_alt7, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt7a"; close wm_quickmore_alt7, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt7b"; close wm_quickmore_alt7, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt7c"; close wm_quickmore_alt7, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt7d"; close wm_quickmore_alt7, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt7e"; close wm_quickmore_alt7, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt7f"; close wm_quickmore_alt7, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt7g"; close wm_quickmore_alt7, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt7h"; close wm_quickmore_alt7, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt7i"; close wm_quickmore_alt7, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt8" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt8"; close wm_quickmore_alt8, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt8a"; close wm_quickmore_alt8, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt8b"; close wm_quickmore_alt8, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt8c; close wm_quickmore_alt8, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt8d"; close wm_quickmore_alt8, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt8e"; close wm_quickmore_alt8, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt8f"; close wm_quickmore_alt8, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt8g"; close wm_quickmore_alt8, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt8h"; close wm_quickmore_alt8, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt8i"; close wm_quickmore_alt8, "0", 9 )
QM_MENU_END
Ensuite pour modifier les phrases et sons, il faut regarder au dessus "Dans la partie qui suis nous allons voir: Comment modifier/personnaliser un pack son."
Comment mettre une image personnaliser l'or du téléchargement (Loading)?
Ouvrer votre pack son, et créer un dossier nommer:
Code : Tout sélectionner
gfx
Code : Tout sélectionner
loading
Dimension: 36,12 x36,12 cm (72ppi)
Puis il va falloir l'enregistrer sous le nom:
Code : Tout sélectionner
camp_map.tga
Changer la barre de progression.
Ouvrez votre pack son.
Allez dans le dossier:
Code : Tout sélectionner
gtx
Code : Tout sélectionner
loading
Code : Tout sélectionner
progressbar.tga
Code : Tout sélectionner
progressbar_back.tga
L'image "progressbar_back" est l'image du "chargement", celle qui défile au fil du chargement.
La taille de ces deux images est de:
Code : Tout sélectionner
9,03 x 1,13 cm (72ppi)
Mettre un lien vers votre site quand vous quitter le jeu via le menu (en l’occurrence "Quit game")
Allez dans le dossier "ui"
Créer un fichier nommer "quit.menu"
Ensuite mettez cela :
Code : Tout sélectionner
#include "ui/menudef.h"
// Defines //
#define WINDOW_X 0
#define WINDOW_Y 0
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define GROUP_NAME "grpQuit"
// Macros //
#include "ui/menumacros.h"
// Quit Menu //
menuDef {
name "quit"
visible 0
fullscreen 0
rect WINDOW_X WINDOW_Y WINDOW_WIDTH WINDOW_HEIGHT
style WINDOW_STYLE_FILLED
popup
fadeClamp 0.5
fadeAmount 0.075
onOpen {
setitemcolor background backcolor 0 0 0 0 ;
fadein background
exec "set ui_finalURL www.monsite.fr"
}
onESC {
close quit ;
#ifdef FUI
open main
#else
open ingame_main
#endif // FUI
}
// Background //
itemDef {
name "background"
rect 0 0 640 480
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
backcolor 0 0 0 0
visible 1
decoration
}
// Subwindows //
#define SUBWINDOW_WIDTH 192
#define SUBWINDOW_HEIGHT 80
#define SUBWINDOW_X .5*(WINDOW_WIDTH-SUBWINDOW_WIDTH)
#define SUBWINDOW_Y .5*(WINDOW_HEIGHT-SUBWINDOW_HEIGHT)
SUBWINDOWBLACK( SUBWINDOW_X, SUBWINDOW_Y, SUBWINDOW_WIDTH, SUBWINDOW_HEIGHT, "EXIT GAME?" )
LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+21, (SUBWINDOW_WIDTH)-4, 10, " Don't forget to check out", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+33, (SUBWINDOW_WIDTH)-4, 10, "Notre site: ^7www.monsite.fr", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
#ifdef FUI
BUTTON( SUBWINDOW_X+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .4*(SUBWINDOW_WIDTH-18), 18, "Oui", .3, 14, close quit ; close main ; open credits_quit )
BUTTON( 363, 256, 50, 18, "Non", .3, 14, close quit ; open main )
BUTTON( 310, 256, 50, 18, "^7Site", .3, 14, close quit ; open main ; uiScript validate_openURL)
#else
BUTTON( SUBWINDOW_X+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .4*(SUBWINDOW_WIDTH-18), 18, "Oui", .3, 14, close quit ; close ingame_main ; open credits_quit )
BUTTON( 363, 256, 50, 18, "Non", .3, 14, close quit ; open ingame_main )
BUTTON( 310, 256, 50, 18, "^7Site", .3, 14, close quit ; open ingame_main ; uiScript validate_openURL)
#endif // FUI
}
Placez ce fichier dans le dossier "ui"
Ce qui est modifiable:
Code : Tout sélectionner
exec "set ui_finalURL www.monsite.fr"
Code : Tout sélectionner
"Notre site: ^7www.monsite.fr"
Mettre un titre au menu (chat voice).
- - Ouvrir le dossier "ui"
- Ouvrir le fichier "wm_quickmessageAlt"
- Chercher:
Code : Tout sélectionner
} \
\
itemDef { \
name "windowtitle" \
rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \
origin ORIGIN_QUICKMESSAGE \
text "LsD Menu chat" \
textfont UI_FONT_ARIBLK_16 \
textscale .19 \
textalignx 3 \
textaligny 10 \
style WINDOW_STYLE_FILLED \
backcolor .16 .2 .17 .8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
}
- - Chercher la ligne "text"
- Mettre un nom de menu, par exemple: LsD Menu
Mettre des say et bind dans le menu des sons?
Utiliser cette partie du tutoriel si seulement vous les désirez ( = modifications du menu fun_alt).
Personnellement je ne le ferais pas
Ouvrir le fichier wm_quickmessageAlt.menu
Reprenons cette partie:
Code : Tout sélectionner
QM_MENU_START( "wm_quickfun_alt" )
QM_MENU_ITEM( "1. texte du son ", exec "VoiceChat fun_1"; close wm_quickfun_alt , "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat fun_2"; close wm_quickfun_alt, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat fun_3"; close wm_quickfun_alt , "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat fun_4"; close wm_quickfun_alt, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat fun_5"; close wm_quickfun_alt, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat fun_6"; close wm_quickfun_alt, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "fun_7"; close wm_quickfun_alt, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat fun_8"; close wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat fun_9"; close wm_quickfun_alt , "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat fun_10"; close wm_quickfun_alt, "0", 9 )
QM_MENU_END
Code : Tout sélectionner
QM_MENU_START( "wm_quickfun_alt" )
QM_MENU_ITEM( "1. Rate = 25000 ", exec "rate 25000"; close wm_quickfun_alt , "1", 0 )
QM_MENU_ITEM( "2. k = kill", exec "bind k kill"; close wm_quickfun_alt, "2", 1 )
QM_MENU_ITEM( "3. Fps= 100", exec "com_maxfps 100"; close wm_quickfun_alt , "3", 2 )
QM_MENU_ITEM( "4. Voir Fps", exec "cg_drawFPS 1"; close wm_quickfun_alt, "4", 3 )
QM_MENU_ITEM( "5. Pas voir Fps", exec "cg_drawFPS "; close wm_quickfun_alt, "5", 4 )
QM_MENU_ITEM( "6. Lagometre on", exec "cg_lagometer 1"; close wm_quickfun_alt, "6", 5 )
QM_MENU_ITEM( "7. Lagometre off", exec "cg_lagometer 0"; close wm_quickfun_alt, "7", 6 )
QM_MENU_ITEM( "8. vid_restart", exec "vid_restart"; close wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. cvar_restart", exec "cvar_restart"; close wm_quickfun_alt , "9", 8 )
QM_MENU_ITEM( "0. Rules", exec "Pas de tk, pas de sk ou kick"; close wm_quickfun_alt, "0", 9 )
QM_MENU_END
- cg_drawFPS 1
- cg_lagometer 1
- say "votre texte"
N'oubliez pas d'enregistrer !
Changer l'apparence des medic pack, du satchel charge et des mines.
Ouvrer votre pack son.
Créer un nouveau dossier. Il se nommera:
Code : Tout sélectionner
models
Code : Tout sélectionner
multiplayer
- - medpack
- mine_marker
- satchel
-> fichier joint (medpack) Prenons le second: mine_marker.
-> fichier joint (mine_marker) Prenons le 3éme: satchel.
-> fichier joint (satchel) Dézziper les fichier et les coller dans le fichiers models (Cela vous simplifie la tache).
Savoir la localisation des joueurs via un drapeau.
- Ouvrir le dossier gfx
- Créer un sous dossier nommer:
Code : Tout sélectionner
flags
Code : Tout sélectionner
flags
- Ouvrir le pack son.
- Ouvrir le dossier "ui".
- Ouvrir le fichier "wm_quickmessagesAlt".
faire comme ceci (le fichier est donné car c'est assez long de le faire)
Code : Tout sélectionner
#include "ui/menudef.h"
#define DEFAULT_TEXT_SCALE 0.25
#define ORIGIN_QUICKMESSAGE 10 10
#define QM_MENU_GRADIENT_START_OFFSET
#define QM_MENU_START( WINDOWNAME ) \
\
menuDef { \
name WINDOWNAME \
visible 0 \
fullscreen 0 \
rect 0 100 640 380 \
onOpen { setCvar cl_bypassMouseInput "1" } \
onClose { setCvar cl_bypassMouseInput "0" } \
onEsc { closeAll } \
\
itemDef { \
name "window" \
rect 0 19 204 136 \
origin ORIGIN_QUICKMESSAGE \
style WINDOW_STYLE_FILLED \
backcolor 0 0 0 .75 \
border WINDOW_BORDER_FULL \
bordercolor .5 .5 .5 .5 \
visible 1 \
decoration \
} \
\
itemDef { \
name "windowtitle" \
rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \
origin ORIGIN_QUICKMESSAGE \
text "^7Menu de ma team" \
textfont UI_FONT_ARIBLK_16 \
textscale .19 \
textalignx 3 \
textaligny 10 \
style WINDOW_STYLE_FILLED \
backcolor .16 .2 .17 .8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
}
#define QM_MENU_END }
#define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
#define QM_MENU_ITEM_TEAM( WINDOWTEXT, ACTION, KEY, POS ) \
itemDef { \
name "menuitem"##WINDOWTEXT \
rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \
origin ORIGIN_QUICKMESSAGE \
type ITEM_TYPE_TEXT \
text WINDOWTEXT \
textfont UI_FONT_COURBD_21 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textscale .2 \
textaligny 8 \
forecolor .6 .6 .6 1 \
visible 1 \
decoration \
} \
execKey KEY { ACTION }
QM_MENU_START( "wm_quickmessageAlt" )
QM_MENU_ITEM_TEAM( "1. Statements", close wm_quickmessageAlt; open wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Requests", close wm_quickmessageAlt; open wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Commands", close wm_quickmessageAlt; open wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Talk", close wm_quickmessageAlt; open wm_quickmisc, "4", 3 )
QM_MENU_ITEM( "5. Global", close wm_quickmessageAlt; open wm_quickglobal, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Function", exec "wm_sayPlayerClass"; close wm_quickmessage, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Objectives", close wm_quickmessageAlt; open wm_quickobjectives, "7", 6 )
QM_MENU_ITEM( "8. Fun", close wm_quickmessageAlt; open wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. More", close wm_quickmessageAlt; open wm_quickmore_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickstatements" )
QM_MENU_ITEM_TEAM( "1. Path Cleared.", exec "VoiceTeamChat PathCleared"; close wm_quickstatements, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Enemy Weak!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements, "2", 1 )
QM_MENU_ITEM_TEAM( "3. All Clear", exec "VoiceTeamChat AllClear"; close wm_quickstatements, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Incoming", exec "VoiceTeamChat Incoming"; close wm_quickstatements, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Fire In The Hole!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements, "5", 4 )
QM_MENU_ITEM_TEAM( "6. I'm Defending.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements, "6", 5 )
QM_MENU_ITEM_TEAM( "7. I'm Attacking.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Taking Fire!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Mines Cleared", exec "VoiceTeamChat MinesCleared"; close wm_quickstatements, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Enemy Disguised", exec "VoiceTeamChat EnemyDisguised"; close wm_quickstatements, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickrequests" )
QM_MENU_ITEM_TEAM( "1. Need Medic!", exec "VoiceTeamChat Medic"; close wm_quickrequests, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Need Ammo!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Need Backup!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Need Engineer!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Cover Me!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests, 5", 4 )
QM_MENU_ITEM_TEAM( "6. Hold Fire!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Where To?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Need Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickcommand" )
QM_MENU_ITEM_TEAM( "1. Follow Me!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Let's Go!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Move!", exec "VoiceTeamChat Move"; close wm_quickcommand, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Clear The Path!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Defend Objective!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Disarm Dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Clear Mines!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Reinforce Offense", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Reinforce Defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmisc" )
QM_MENU_ITEM_TEAM( "1. Yes", exec "VoiceTeamChat Affirmative"; close wm_quickmisc, "1", 0 )
QM_MENU_ITEM_TEAM( "2. No", exec "VoiceTeamChat Negative"; close wm_quickmisc, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Thanks", exec "VoiceTeamChat Thanks"; close wm_quickmisc, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Welcome", exec "VoiceTeamChat Welcome"; close wm_quickmisc, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Sorry", exec "VoiceTeamChat Sorry"; close wm_quickmisc, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Oops", exec "VoiceTeamChat Oops"; close wm_quickmisc, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal" )
QM_MENU_ITEM( "1. Yes", exec "VoiceChat Affirmative"; close wm_quickglobal, "1", 0 )
QM_MENU_ITEM( "2. No", exec "VoiceChat Negative"; close wm_quickglobal, "2", 1 )
QM_MENU_ITEM( "3. Enemy Weak", exec "VoiceChat EnemyWeak"; close wm_quickglobal, "3", 2 )
QM_MENU_ITEM( "4. Hi", exec "VoiceChat Hi"; close wm_quickglobal, "4", 3 )
QM_MENU_ITEM( "5. Bye", exec "VoiceChat Bye"; close wm_quickglobal, "5", 4 )
QM_MENU_ITEM( "6. Great Shot", exec "VoiceChat GreatShot"; close wm_quickglobal, "6", 5 )
QM_MENU_ITEM( "7. Cheer", exec "VoiceChat Cheer"; close wm_quickglobal, "7", 6 )
QM_MENU_ITEM( "8. More Globals", close wm_quickglobal; open wm_quickglobal2, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal2" )
QM_MENU_ITEM( "1. Thanks", exec "VoiceChat Thanks"; close wm_quickglobal2, "1", 0 )
QM_MENU_ITEM( "2. Welcome", exec "VoiceChat Welcome"; close wm_quickglobal2, "2", 1 )
QM_MENU_ITEM( "3. Oops", exec "VoiceChat Oops"; close wm_quickglobal2, "3", 2 )
QM_MENU_ITEM( "4. Sorry", exec "VoiceChat Sorry"; close wm_quickglobal2, "4", 3 )
QM_MENU_ITEM( "5. Hold Fire!", exec "VoiceChat HoldFire"; close wm_quickglobal2, "5", 4 )
QM_MENU_ITEM( "6. Good Game", exec "VoiceChat GoodGame"; close wm_quickglobal2, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickobjectives" )
QM_MENU_ITEM_TEAM( "1. Command Acknowledged", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Command Declined", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Command Completed", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Destroy Primary Objective", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Destroy Secondary Objective", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Destroy Construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Commencing Construction", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Repair Vehicle", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Disable Vehicle", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Escort Vehicle", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickfun_alt" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat fun_1"; close wm_quickfun_alt , "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat fun_2"; close wm_quickfun_alt, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat fun_3"; close wm_quickfun_alt , "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat fun_4"; close wm_quickfun_alt, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat fun_5"; close wm_quickfun_alt, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat fun_6"; close wm_quickfun_alt, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "fun_7"; close wm_quickfun_alt, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat fun_8"; close wm_quickfun_alt, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat fun_9"; close wm_quickfun_alt , "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat fun_10"; close wm_quickfun_alt, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt" )
QM_MENU_ITEM( "1. Gloabal", close wm_quickmore_alt; open wm_quickmore_alt2, "1", 0 )
QM_MENU_ITEM( "2. Musique", close wm_quickmore_alt; open wm_quickmore_alt3, "2", 1 )
QM_MENU_ITEM( "3. Campeur", close wm_quickmore_alt; open wm_quickmore_alt4, "3", 2 )
QM_MENU_ITEM( "4. Boulet", close wm_quickmore_alt; open wm_quickmore_alt6, "4", 3 )
QM_MENU_ITEM( "5. Yeahaaa", close wm_quickmore_alt; open wm_quickmore_alt5, "5", 4 )
QM_MENU_ITEM( "6. Powaaa", close wm_quickmore_alt; open wm_quickmore_alt7, "6", 5 )
QM_MENU_ITEM( "7. Zic", close wm_quickmore_alt; open wm_quickmore_alt8, "7", 6 )
QM_MENU_START( "wm_quickmore_alt2" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt2"; close wm_quickmore_alt2, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt2a"; close wm_quickmore_alt2, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt2b"; close wm_quickmore_alt2, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt2c"; close wm_quickmore_alt2, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt2d"; close wm_quickmore_alt2, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt2e"; close wm_quickmore_alt2, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt3" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt3"; close wm_quickmore_alt3, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt3a"; close wm_quickmore_alt3, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt3b"; close wm_quickmore_alt3, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt3c"; close wm_quickmore_alt3, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt3d"; close wm_quickmore_alt3, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt3e"; close wm_quickmore_alt3, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt3f"; close wm_quickmore_alt3, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt3g"; close wm_quickmore_alt3, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt3h"; close wm_quickmore_alt3, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt4" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt4"; close wm_quickmore_alt4, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt4a"; close wm_quickmore_alt4, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt4b"; close wm_quickmore_alt4, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt4c"; close wm_quickmore_alt4, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt4d"; close wm_quickmore_alt4, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt4e"; close wm_quickmore_alt4, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt4f"; close wm_quickmore_alt4, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt4g"; close wm_quickmore_alt4, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt4h"; close wm_quickmore_alt4, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt5" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt5"; close wm_quickmore_alt5, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt5a"; close wm_quickmore_alt5, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt5b"; close wm_quickmore_alt5, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt5c"; close wm_quickmore_alt5, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt5d"; close wm_quickmore_alt5, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt5e"; close wm_quickmore_alt5, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt5f"; close wm_quickmore_alt5, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt5g"; close wm_quickmore_alt5, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt5h"; close wm_quickmore_alt5, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt5i"; close wm_quickmore_alt5, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt6" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt6"; close wm_quickmore_alt6, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt6a"; close wm_quickmore_alt6, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt6b"; close wm_quickmore_alt6, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt6c"; close wm_quickmore_alt6, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt6d"; close wm_quickmore_alt6, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt6e"; close wm_quickmore_alt6, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt6f"; close wm_quickmore_alt6, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt6g"; close wm_quickmore_alt6, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt6h"; close wm_quickmore_alt6, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt7" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt7"; close wm_quickmore_alt7, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt7a"; close wm_quickmore_alt7, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt7b"; close wm_quickmore_alt7, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt7c"; close wm_quickmore_alt7, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt7d"; close wm_quickmore_alt7, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt7e"; close wm_quickmore_alt7, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt7f"; close wm_quickmore_alt7, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt7g"; close wm_quickmore_alt7, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt7h"; close wm_quickmore_alt7, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt7i"; close wm_quickmore_alt7, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore_alt8" )
QM_MENU_ITEM( "1. texte du son", exec "VoiceChat more_alt8"; close wm_quickmore_alt8, "1", 0 )
QM_MENU_ITEM( "2. texte du son", exec "VoiceChat more_alt8a"; close wm_quickmore_alt8, "2", 1 )
QM_MENU_ITEM( "3. texte du son", exec "VoiceChat more_alt8b"; close wm_quickmore_alt8, "3", 2 )
QM_MENU_ITEM( "4. texte du son", exec "VoiceChat more_alt8c; close wm_quickmore_alt8, "4", 3 )
QM_MENU_ITEM( "5. texte du son", exec "VoiceChat more_alt8d"; close wm_quickmore_alt8, "5", 4 )
QM_MENU_ITEM( "6. texte du son", exec "VoiceChat more_alt8e"; close wm_quickmore_alt8, "6", 5 )
QM_MENU_ITEM( "7. texte du son", exec "VoiceChat more_alt8f"; close wm_quickmore_alt8, "7", 6 )
QM_MENU_ITEM( "8. texte du son", exec "VoiceChat more_alt8g"; close wm_quickmore_alt8, "8", 7 )
QM_MENU_ITEM( "9. texte du son", exec "VoiceChat more_alt8h"; close wm_quickmore_alt8, "9", 8 )
QM_MENU_ITEM( "0. texte du son", exec "VoiceChat more_alt8i"; close wm_quickmore_alt8, "0", 9 )
QM_MENU_END
Nous avons créer 8 sous menu (9 exactement). Ce qui ajoute enormement de Sons !
***Si vous avez un problèmes d'enregistrement****
J'ai enregistrer mon fichier mais cela n'a rien changer dans le pack son..
Solution:
Code : Tout sélectionner
Enregistrer le fichier sur le bureau , et l'importer dans le pack son ensuite.
Télécharger le pack son tout fait: Lisez les fichiers textes (.txt) à l’intérieur du pack qui vous guideront.
Dans le pack son donner, il y a comme fichier:
- - gfx
- models
- scripts
- sounds
- ui
* Editer & Modifier.
* N'est pas encore finis.