Nitrox viens de me passé une nouvelle version du mod.
Voici le changelog complet depuis la derniere version:
On-Map-Load expired bans auto cleanup
On-Map-Load expired mutes auto cleanup
Fixed some problems with mutes
Fixed some widescreen problems
Fixed: Sprint bar when following a player
Fixed: Spread indicator position was wrong when using widescreen resolutions
Reworked: /tdminfo command
Fixed: Some players had no NGUID (this fix is experimental and needs to be tested on a large server)
Added: On-Map-Load invalid users auto cleanup
Fixed: All the new configstrings system bugs should now be fixed (going to test it ASAP)
Fixed: Mutes were duplicated in SQLite database
Added: MAC Address based mutes (mutes now rely on NGUID and MAC instead of NGUID only)
Fixed: Crosshair is no longer stretched in widescreen
SQLite bugs with strings containing apostrophes should definitely be fixed now
Rewrote map records code, old one had a few bugs
Added: n_forceSinglePistol CLIENT cvar, for players who want to use single pistol even when akimbo are available
Added: SQLite queries Logs (n_SQLiteLogs cvar)
Added: "Event Queue" - Server can now handle up to 64 events at a time without calling G_Spawn, this should reduce server load
Added: Bots now have the ready icon in scoreboard
Added: Client side effect for !slap command (sound and screen shake)
Added: Goomba kills are now displayed in "alt stats"
Added: n_UserDBSync: For use with multiple servers on a single DB. If enabled, server will re-load the user from database when he connects to avoid corrupted DB. If the DB is used by a single server, set it to 0 to avoid useless ressources usage.
Fixed: 'Connection interrupted' when dead and following the last bot of your team and this bot dies
Fixed: Empty player names in DB
Added: g_misc flag 32 to enable real lean
Added: n_sniperWarOptions cvar ( 1 -Players will spawn with binoculars | 2 Scoped headshots instagib the target | 4 Players will spawn with 40 grenades )
Added: g_misc flag 64 (Players who drown can't be revived)
Fixed: reduced trap_S_RegisterSound() calls inside trap_S_StartSound() to avoid client "freeze" (Most sounds are now registered on map load)
Reworked some parts of the entities code, reducing G_Spawn(), trap_LinkEntity() and trap_UnlinkEntity() calls
Fixed: "SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS" error should no longer happen
Fixed: Player view was strange when poisonned because of damage feedback
Added: Even more configstrings saving
Fixed some small issues with new ConfigStrings system
Ptet un poil plus fluide au niveau déplacement. J'ai jouer au moins 2 heures cte aprém, J'ai pas eu de lag "curseur haut ou bas" .
Par contre 2 ou 3 sauts et quelques déplacement latéral intempestifs....
J'ai pu remarquer des erreurs de prédiction (ce qui est inévitable dans ce jeu, mais celles ci étaient inhabituelles).
J'ai aussi remarqué que cela ne se produisait pas sur toutes les maps (2 ou 3 maps sans ce fameux lag)
Je suis sur mon serveur et je ne réussis pas a reproduire le bug, WoL je crois que je vais devoir accepter ton offre concernant les .cfg de votre serveur, y'a que comme ca que je peux test et voir ce qui pourrait poser problème. J'ai verifié toutes les révisions entre la 2.2b1 et la 2.2 20111216, j'ai rien trouvé... --'