http://www.etmods.net/forums/viewtopic. ... 2224#p2224
nitrox a écrit :But, you probably think "What's this new hitboxes system ?" or "Why would it be better than the original one ?"
Well here are some details:
Up to 17 hitboxes per player
That means no more hits on places where the player is not "physically" present smile
Every hitbox is synced with the player animation and rotation!
ET default hitboxes dont rotate and is (except ETPro realhead code) not linked to the player animation!
It doesn't use any extra entity for hit detection!
ET default hitboxes system can use up to 128 entities on a full 64 slots server.
Remember that too many entities can cause lags, performance issues, and can even result in server shutdown if the limit (1024) is reached!)
Isn't it an awesome performance gain ?!
Added: Advanced Hitboxes System
Added: g_hitboxes cvar (0 - Use N!tmod default hitboxes | 1 - Use new hitboxes | 2 - Increase hit detection precision, perfect for sniper servers)
Added: g_hitboxes Flag 2 - Strict hit detection (Increase precision for hit detection with the new hitboxes, it's perfect for a sniper server, but might be hard to hit with other weapons when there's too much action)
Added: CoversOps smoke now inhibit tripmine
Added: g_war Flag 4 - Knife War (replacing
g_knifeonly cvar)
Fixed: cg_numPopups used to allow an extra popup
Fixed: FieldOps were able to call artillery in war modes (
http://www.etmods.net/tracker/index.php ... task_id=42) - This is fixed just in case, but players should no longer be able to change class when war modes are enabled
Fixed: FriendlyFire voting used to set
g_friendlyFire cvar to value 1 or 0, regardless of what bitflags were used (
http://www.etmods.net/forums/viewtopic.php?id=648)
Fixed: NGUID was not used for ban checks inside
ClientConnect()
Fixed: NGUID was not used for Max Lives checks inside
ClientConnect()
Fixed: Duplicate NGUID checks had no effect inside
ClientConnect()
Fixed: can't pickup grenades during knife war
Fixed: g_pickAnyWeapon could allow picking up disallowed weapons during war modes
Fixed: Last printed popup messages was re-appearing for a millisecond after disappearing
Fixed: Players with Heavy weapons skill level 4 or higher couldn't use secondary weapon after a map change (Thanks >>H2O|.sCar* for reporting)
Fixed: Several problems with bans database and "in-memory" bans.
Modified: Popup messages will start fading after 1500 milliseconds instead of instantly
Modified: !finger command code has been optimized
Modified: G_Trace() and
G_HistoricalTrace() functions are now adapted to the new hitboxes system (if enabled)
Reworked: The ban check function has been partially rewritten and optimized
Removed: g_knifeonly cvar (replaced by
g_war option 4)
Sa s'ajoute au dernier change log, il devrais y avoir une nouvelle version du mod tres bientot.